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blp_internal.h
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blp_internal.h
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#ifndef _BLP_INTERNAL_H_
#define _BLP_INTERNAL_H_
#include <stdint.h>
#include <stdio.h>
#include <string>
// A description of the BLP1 format can be found in the file doc/MagosBlpFormat.txt
struct tBLP1Header
{
uint8_t magic[4]; // Always 'BLP1'
uint32_t type; // 0: JPEG, 1: palette
uint32_t flags; // 8: Alpha
uint32_t width; // In pixels, power-of-two
uint32_t height;
uint32_t alphaEncoding; // 3, 4: Alpha list, 5: Alpha from palette
uint32_t flags2; // Unused
uint32_t offsets[16];
uint32_t lengths[16];
};
// Additional informations about a BLP1 file
struct tBLP1Infos
{
uint8_t nbMipLevels; // The number of mip levels
union {
tBGRAPixel palette[256]; // 256 BGRA colors
struct {
uint32_t headerSize;
uint8_t* header; // Shared between all mipmap levels
} jpeg;
};
};
// A description of the BLP2 format can be found on Wikipedia: http://en.wikipedia.org/wiki/.BLP
struct tBLP2Header
{
uint8_t magic[4]; // Always 'BLP2'
uint32_t type; // 0: JPEG, 1: see encoding
uint8_t encoding; // 1: Uncompressed, 2: DXT compression, 3: Uncompressed BGRA
uint8_t alphaDepth; // 0, 1, 4 or 8 bits
uint8_t alphaEncoding; // 0: DXT1, 1: DXT3, 7: DXT5
union {
uint8_t hasMipLevels; // In BLP file: 0 or 1
uint8_t nbMipLevels; // For convenience, replaced with the number of mip levels
};
uint32_t width; // In pixels, power-of-two
uint32_t height;
uint32_t offsets[16];
uint32_t lengths[16];
tBGRAPixel palette[256]; // 256 BGRA colors
};
// Internal representation of any BLP header
struct tInternalBLPInfos
{
uint8_t version; // 1 or 2
union {
struct {
tBLP1Header header;
tBLP1Infos infos;
} blp1;
tBLP2Header blp2;
};
};
#endif