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Copy pathsimple_reflex_agent.py
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77 lines (68 loc) · 2.54 KB
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import pygame
import random
from pygame.locals import (
K_LEFT,
K_RIGHT,
)
class SimpleReflexAgent:
def __init__(self, player, rockets, enemies, danger_zone=150):
self.player = player
self.rockets = rockets
self.enemies = enemies
self.danger_zone = danger_zone
self.danger_up = False
self.danger_down = False
self.danger_left = False
self.danger_right = False
def get_event(self, event):
pass
def check_boundary(self):
for rocket in self.rockets:
distance_x = rocket.rect.centerx - self.player.rect.centerx
distance_y = rocket.rect.centery - self.player.rect.centery
if abs(distance_x) < self.danger_zone and abs(distance_y) < self.danger_zone:
self.danger_left = distance_x < 0
self.danger_right = distance_x > 0
self.danger_up = abs(distance_x) < self.danger_zone // 2
return True
return False
def shoot(self, shoot_fn):
shoot_fn()
def move_player(self):
if self.danger_up:
print("DANGER UP")
if self.danger_left:
self.player.update({K_LEFT: False, K_RIGHT: True})
self.player.update({K_LEFT: True, K_RIGHT: False})
if self.danger_left:
print("DANGER LEFT")
self.player.update({K_LEFT: False, K_RIGHT: True})
if self.danger_right:
print("DANGER RIGHT")
self.player.update({K_LEFT: True, K_RIGHT: False})
def reset_player(self):
print(self.enemies)
# reset to center of screen
width, _ = pygame.display.get_surface().get_size()
center = width / 2
if len(self.enemies):
count = 0
# pick the first enemy
# for enemy in self.enemies:
# center = enemy.rect.x
# break
# pick the last enemy
# for enemy in self.enemies:
# if count == len(self.enemies) - 1:
# center = enemy.rect.x
# count += 1
# pick a random enemy
random_int = random.randint(0, len(self.enemies) - 1)
for enemy in self.enemies:
if count == random_int:
center = enemy.rect.x
count += 1
if self.player.rect.x > center:
self.player.update({K_LEFT: True, K_RIGHT: False})
if self.player.rect.x < center:
self.player.update({K_LEFT: False, K_RIGHT: True})