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Copy pathNuclearTurboJetEX.cfg
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NuclearTurboJetEX.cfg
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PART
{
name = KspiNuclearJetEngineEX
module = Part
author = Porkjet
mesh = TurboJet.mu
rescaleFactor = 1
node_stack_top = 0.0, 3.0, 0.0, 0.0, 1.0, 0.0
node_attach = 0.0, 0.0, -0.875, 0.0, 0.0, 1.0, 1
//CoMOffset = 0.0, 2.3, 0.0
TechRequired = improvedNuclearPropulsion
entryCost = 80000
cost = 80000
category = Engine
subcategory = 0
title = #LOC_KSPIE_KspiNuclearJetEngine_title // #LOC_KSPIE_KspiNuclearJetEngine_title = Direct Cycle Nuclear Turbojet
manufacturer = Kerbinator Mid-Advanced Propulsion Factory
description = Modified by Kerbinator based on realistic basis (RSP Standard). For the Skylon-Pluto Ultra Nuclear SSTO Project based on pre-2030 technologies. HAS THE CAPABILITY OF FULL SPEED RANGE (Mach 0-12 airbreathing, 12+ closedcycle).
attachRules = 1,1,1,1,1
mass = 3.285
heatConductivity = 0.02
thermalMassModifier = 1
emissiveConstant = 0.95
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
fuelCrossFeed = True
maxTemp = 3685
bulkheadProfiles = size1, size2, srf
DRAG_CUBE
{
cube = Default, 10.39,0.7846,1.583, 10.39,0.7841,1.415, 2.463,0.4488,3.114, 2.463,0.3253,3.672, 10.07,0.7673,1.584, 10.07,0.7562,1.689, -5.96E-08,-0.1781,-0.05043, 1.75,6.586,1.851
}
MODULE
{
name = MultiModeEngine
primaryEngineID = AirBreathing
primaryEngineModeDisplayName = #autoLOC_6001897 //#autoLOC_6001897 = AirBreathing
secondaryEngineID = ClosedCycle
secondaryEngineModeDisplayName = #autoLOC_6001898 //#autoLOC_6001898 = ClosedCycle
}
MODULE
{
name = ModuleEnginesFX
engineID = AirBreathing
powerEffectName = power_open
//runningEffectName = running_open
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.33
minThrust = 0
maxThrust = 250
heatProduction = 200
useEngineResponseTime = True
engineAccelerationSpeed = 0.2
engineDecelerationSpeed = 0.35
useVelocityCurve = False
spoolEffectName = running_open
engineSpoolIdle = 0.05
engineSpoolTime = 2.0
EngineType = Turbine
exhaustDamageMultiplier = 50
exhaustDamageDistanceOffset = 0.19
clampPropReceived = True
PROPELLANT
{
name = IntakeAtm
ratio = 1
}
atmosphereCurve
{
key = 0.00 332.5
key = 0.15 323
key = 0.3 274
key = 1.0 266
}
// Jet params
atmChangeFlow = True
useVelCurve = True
useAtmCurve = True
flowMultCap = 3.0
// no mach (heat) limit
atmCurve
{
key = 0.00 0.00
key = 0.02 0.125
key = 0.04 0.25
key = 0.16 0.50
key = 0.50 0.80
key = 1.00 1.00
}
velCurve
{
key = 0 1.0 -0.1 -0.1
key = 0.7 0.75 0 0
key = 1.3 1.27 1.2 1.2
key = 2 2.483 1 1
key = 3 3.107 0 0
key = 4 2.979 0 0
key = 4.5 3.079 0.15 0.45
key = 5 3.572 0.964 1.574
key = 7 7.748 0.732 0.685
key = 10 9.183 0 0
key = 11 4.392 -3.749 -3.749
key = 12 0.841 -1.602 -1.602
key = 13 0 0 0
}
}
MODULE
{
name = ModuleEnginesFX
engineID = ClosedCycle
runningEffectName = running_closed
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 300
heatProduction = 140
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.19
PROPELLANT
{
name = LqdHydrogen
resourceFlowMode = STAGE_STACK_FLOW_BALANCE
ratio = 1.0
DrawGauge = True
}
atmosphereCurve
{
key = 0 1072
key = 1 584
key = 4 206
key = 11 0.01
}
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = HeatAnimationEmissiveRapier
responseSpeed = 0.001
dependOnEngineState = True
dependOnThrottle = True
preferMultiMode = True // bind to the parent multimode module, not the actual engines.
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = obj_gimbal
gimbalRange = 3
}
MODULE
{
name = ModuleAnimateHeat
ThermalAnim = HeatAnimationEmissiveJet
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = thrustTransform
gimbalRange = 6
gimbalResponseSpeed = 6
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleConstrainPosition
matchRotation = false
matchPosition = true
CONSTRAINFX
{
targetName = nozzleOuterPoint
moversName = nozzleOuter
}
}
RESOURCE
{
name = WasteHeat
amount = 0
maxAmount = 600000
}
RESOURCE
{
name = ThermalPower
amount = 0
maxAmount = 1000
}
RESOURCE
{
name = Megajoules
amount = 0.1
maxAmount = 0.1
}
RESOURCE
{
name = ElectricCharge
amount = 100
maxAmount = 100
}
RESOURCE
{
name = EnrichedUranium
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Actinides
amount = 0
maxAmount = 2
}
MODULE
{
name = ModuleTestSubject
environments = 71
useStaging = True
useEvent = True
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.5
maxDistance = 20
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = TweakScale
type = stack_interstellar
defaultScale = 1.25
scaleFactors = 0.625, 0.95, 1.25, 1.875, 2.5, 3.75, 5, 7.5, 10
}
EFFECTS
{
running_thrust
{
AUDIO
{
channel = Ship
clip = sound_jet_low
volume = 0.0 0.0
volume = 0.05 0.2
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.5 1.0
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.2
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.5 1.0
localOffset = 0, 0, 1
localRotation = 1, 0, 0, -90
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/afterburner_shock
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.4 0.2
emission = 0.8 0.8
emission = 1 1
speed = 0.4 0.1
speed = 1.5 1.15
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/afterburner_flame
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.4 0.2
emission = 0.8 0.8
emission = 1.0 1.15
speed = 0.0 0.8
speed = 1.5 1.15
}
}
running_closed
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.2 0.5
volume = 1 0.8
pitch = 0.0 1.0
pitch = 1.2 1.2
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = WarpPlugin/FX/NTR_small
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.2
}
}
power_open
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.1 0.5
volume = 1 1
pitch = 0 0.5
pitch = 1 1
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = WarpPlugin/FX/LANTR_small
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.5
emission = 1.0 2.0
speed = 0.0 1.0
speed = 1.0 1.5
}
}
running_turbine
{
AUDIO
{
channel = Ship
clip = sound_jet_deep
volume = 0.00 0.00
volume = 0.01 0.05
volume = 0.10 0.15
volume = 0.20 0.30
volume = 0.30 0.45
volume = 0.40 0.60
volume = 0.50 0.75
volume = 0.60 0.85
volume = 0.70 0.90
volume = 0.80 0.95
volume = 1.00 1.00
pitch = 0.0 0.35
pitch = 1.0 1
loop = true
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
}