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Comparing the GLSL 4.6 keywords with the GLSL ES 3.2 keywords, I noticed the following Vulkan keywords were missing from the GLSL ES 3.2 reserved keywords section.
So these keywords are added by GL_KHR_vulkan_glsl to the desktop version of the spec, but they were not reserved before that extension in either GL or ES. The extension doesn't say what should happen to the 1D version of the keywords in ES, where 1D textures are not supported, but I agree that making them reserved would be the sensible thing to do. If the working group agrees then I'll update the spec.
Comparing the GLSL 4.6 keywords with the GLSL ES 3.2 keywords, I noticed the following Vulkan keywords were missing from the GLSL ES 3.2 reserved keywords section.
https://github.com/KhronosGroup/OpenGL-Registry/blob/d00e11dc1a1ffba581d633f21f70202051248d5c/specs/gl/GLSLangSpec.4.60.html#L2004-L2322
https://github.com/KhronosGroup/OpenGL-Registry/blob/d00e11dc1a1ffba581d633f21f70202051248d5c/specs/es/3.2/GLSL_ES_Specification_3.20.html#L2166-L2478
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