Textures will turn "Black" in AR mode <model-viewer> using KTX 2.0 compression METHOD 3: ETC1S #411
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Textures will turn "Black" in AR mode using KTX 2.0 compression METHOD 3: ETC1S In my example I used the following textures: Everything works great and fast in the viewport when using a glb file with the METHOD 3: ETC1S. I wonder whether there is a problem with the way I applied the textures or it's just an incompatibility between & KTX 2.0 compression at the moment. Please find attached the screenshots below: |
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This was answered in issue #409 which is a duplicate of this question. |
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This was answered in issue #409 which is a duplicate of this question.