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Add entry for VK_KHR_fragment_shading_rate #70

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Tobski opened this issue Dec 14, 2020 · 2 comments
Open

Add entry for VK_KHR_fragment_shading_rate #70

Tobski opened this issue Dec 14, 2020 · 2 comments
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documentation Improvements or additions to documentation Priority Important to do this as soon as possible

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@Tobski
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Tobski commented Dec 14, 2020

We recently noticed that there's no guide entry for this extension - however there is a Khronos blog post here: https://www.khronos.org/blog/khronos-vulkan-working-group-releases-shading-rate-extension-to-increase-rendering-performance-and-quality

Would be good if an entry could be added; much of the text in the blog post can probably be used directly?

@Tobski
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Tobski commented Dec 14, 2020

As an additional point, it would probably be useful to draw parallels to the D3D12 "Variable Shading Rate" functionality - noting how these are intended to behave the same.

@janharaldfredriksen-arm
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Related - it would be good to explain the differences between this extension and VK_EXT_fragment_density_map. At first glance, they look pretty similar, but the details are quite different.

@marty-johnson59 marty-johnson59 added documentation Improvements or additions to documentation Priority Important to do this as soon as possible labels Jan 25, 2024
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