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18 | 18 | "MSF": "Welcome to EnigmaFix for Mary Skelter Finale."
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19 | 19 | },
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20 | 20 | "commonStrings": {
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21 |
| - "enigmaFixName": "謎修理", |
22 |
| - "aboutEnigmaFix": "關於謎修理", |
| 21 | + "enigmaFixName": "EnigmaFix", |
| 22 | + "aboutEnigmaFix": "About EnigmaFix", |
23 | 23 | "versionNumber": "Version 1.0",
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24 | 24 | "enigmaFixLicense": "EnigmaFix is licensed under the MIT License, see LICENSE for more information.",
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25 | 25 | "donations": "Donations are accepted at: ko-fi.com/kingkrouch",
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26 | 26 | "specialThanksTo": "Special thanks to:",
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27 |
| - "specialThanksLine": "Durante (PeterTh) for his wonderful guide on graphics API manipulation, and for answering some questions of mine.", |
| 27 | + "specialThanksLine1": "Durante (PeterTh) for his wonderful guide on graphics API manipulation, and for answering some questions of mine.", |
28 | 28 | "specialThanksLine2": "Kaldaien for consulting and advice regarding several things. Much obliged!",
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29 | 29 | "specialThanksLine3": "Silent/CookiePLMonster for patiently helping me out with questions regarding his memory utilities and memory manipulation stuff in general. I owe you one!",
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30 | 30 | "alsoSpecialThanksToLine": "Also special thanks to:",
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38 | 38 | "thirteenAGAsiLicense": "* Uses ThirteenAG's Ultimate-ASI-Loader, which is licensed under the MIT License.",
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39 | 39 | "safetyHookLicense": "* Uses SafetyHook, which is licensed under the Boost Software License.",
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40 | 40 | "zydisLicense": "* Uses Zydis, which is licensed under the MIT License.",
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41 |
| - "fontsLicense": "* Uses NotoSans, NotoSans-JP, and NotoSans-TC, which are licensed under the APACHE and SIL Open Font Licenses. See LICENSE and OFL for more information.", |
| 41 | + "fontsLicense": "* Uses NotoSans, NotoSans-JP, and NotoSans-TC, which are licensed under the APACHE license. See LICENSE for more information.", |
42 | 42 | "fontAwesomeLicense": "* Uses FontAwesome by Dave Gandy - fontawesome.io",
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43 | 43 | "button_Close": "Close"
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44 | 44 | },
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45 | 45 | "uiStrings": {
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46 |
| - "collapsingHeader_Resolution": " Resolution", |
| 46 | + "collapsingHeader_Resolution": "Resolution", |
47 | 47 | "checkbox_UseCustomRes": "Use Custom Resolution",
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48 | 48 | "combobox_CustomResolution": "Resolution (Replaces the 4K Native option)",
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49 | 49 | "helpmarker_CustomResolution": "This option will allow selecting a resolution different than the ones available in-game.",
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50 | 50 | "checkbox_UseCustomResScale": "Custom Resolution Scale",
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51 | 51 | "dragInt_CustomResScale": "Custom Resolution Scale",
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52 | 52 | "helpmarker_CustomResScale": "This option will allow upsampling from a lower screen resolution, usually done for performance reasons.",
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53 |
| - "collapsingHeader_Fov": " Field of View", |
| 53 | + "collapsingHeader_Fov": "Field of View", |
54 | 54 | "checkbox_customFOV": "Enable Custom FOV",
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55 | 55 | "sliderInt_customFOV": "FOV (Default: 44°)",
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56 | 56 | "helpmarker_customFOV": "This option will allow increasing the FOV during gameplay.",
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57 |
| - "collapsingHeader_Framerate": " Framerate", |
| 57 | + "collapsingHeader_Framerate": "Framerate", |
58 | 58 | "checkbox_VSync": "VSync",
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59 | 59 | "helpmarker_VSync": "This option will enable or disable the enforced vertical sync that the game enforces.\n\nKeep in mind that while disabling VSync may reduce input latency, it can cause screen tearing.",
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60 | 60 | "sliderInt_syncInterval": "Sync Interval",
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63 | 63 | "helpmarker_FramerateCap": "You can adjust the maximum framerate that the game can run at.\n\nSpeed related issues with Character movement (in battles) or 2D animations may occur.",
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64 | 64 | "text_Frametime": "Frametime: ",
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65 | 65 | "text_Framerate": "Framerate: ",
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66 |
| - "collapsingHeader_Rendering": " Rendering", |
| 66 | + "collapsingHeader_Rendering": "Rendering", |
67 | 67 | "checkbox_ShadowRendering": "Shadow Rendering",
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68 | 68 | "combobox_ShadowQuality": "Shadow Quality",
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69 | 69 | "helpmarker_ShadowQuality": "This option allows for the adjustment of shadow resolution.\n\nAs a result, this option may come with a performance impact when using higher quality presets.\n\nAvailable options are Very Low (512), Low (1024), Medium (2048), High (4096), Ultra (8192), and Extreme (16384).",
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85 | 85 | "helpmarker_Foliage": "This option controls whether or not clusters of foliage are rendered.\n\nDisabling this option may or may not result in improved performance.",
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86 | 86 | "checkbox_MotionBlur": "Motion Blur",
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87 | 87 | "helpmarker_MotionBlur": "This option enables motion blur, which is in the engine, but not used in-game. It helps make running at 30FPS (or anything below 120FPS) more bearable.",
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88 |
| - "collapsingHeader_Input": " Input", |
| 88 | + "collapsingHeader_Input": "Input", |
89 | 89 | "combobox_ControlType": "Control Type",
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90 | 90 | "helpmarker_ControlType": "This option controls what type of input prompts on game UI elements should appear when using a controller.\n\nAuto will use SteamInput to automatically switch the input prompts based on what controller is being used.",
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91 |
| - "collapsingHeader_Misc": " Misc", |
| 91 | + "collapsingHeader_Misc": "Misc", |
92 | 92 | "checkbox_SkipOP": "Skip Opening Videos",
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93 | 93 | "checkbox_CameraTweaks": "Camera Tweaks",
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94 | 94 | "helpmarker_CameraTweaks": "This option will improve the vertical clamping range of camera movement.",
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95 |
| - "collapsingHeader_Launcher": " Launcher", |
| 95 | + "collapsingHeader_Launcher": "Launcher", |
96 | 96 | "checkbox_IgnoreUpdates": "Ignore Updates",
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97 | 97 | "button_Save": "Save",
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98 | 98 | "button_About": "About"
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