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@@ -91,7 +91,6 @@ public static Vector2 ShadowResVec()
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publicstaticConfigEntry<bool>_bDisableSteamInput;// For those that don't want to use SteamInput, absolutely hate it being forced, and would rather use Unity's built-in input system.
HMFix._log.LogError($"Input Type Value is invalid. Defaulting to Automatic.");
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Log.LogError($"Input Type Value is invalid. Defaulting to Automatic.");
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}
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_sControllerType=Config.Bind("Input","Controller Prompts Type","Automatic","Automatic, Xbox, PS3, PS4, PS5, Switch (If SteamInput is enabled, 'Automatic' will be used regardless of settings)");
"Self Explanatory. Prevents SteamInput from ever running, forcefully, for those using DS4Windows/DualSenseX or wanting native controller support. Make sure to disable SteamInput in the controller section of the game's properties on Steam alongside this option.");
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