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Gauntlet.ino
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Gauntlet.ino
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#include <BrainBoard.h>
BrainBoard brainBoard; // Create BrainBoard object. this automatically sets up the pin modes (input/output).
// Gauntlet v1.7
// by MindKits Education
// Works up to 1.6.0
const int ButtonLeft = 3;
const int LeftMotorFwd = 4;
const int LeftMotorRev = 5 ;
const int RightMotorFwd = 6 ;
const int RightMotorRev = 7 ;
const int RightIndicator = 8 ;
const int LeftIndicator = 13 ;
const int SoundPin = 9 ;
const int Headlights = 12 ;
const int MotorEnable = 0 ;
int motorSpeed = 10; // link to potentiometer?
void setup() {
pinMode(LeftMotorFwd ,OUTPUT);
pinMode(LeftMotorRev ,OUTPUT);
pinMode(RightMotorFwd ,OUTPUT);
pinMode(RightMotorRev ,OUTPUT);
pinMode(RightIndicator,OUTPUT);
pinMode(SoundPin ,OUTPUT);
pinMode(Headlights ,OUTPUT);
pinMode(LeftIndicator ,OUTPUT);
brainBoard.beep(2500, 400);
while(!digitalRead(ButtonLeft));
}
void loop() {
// Enter all your tank instructions below this line:
// ----------------------------------------------------------
goForward(1000);
goBackward(1000);
// ----------------------------------------------------------
// Enter all your tank instructions above this line.
//
// Here are some example commands for you to copy.
// goForward(1000);
// goBackward(1000);
// turnLeft(1000);
// twistLeft(1000);
// backLeft(1000);
// turnRight(1000);
// twistRight(1000);
// backRight(1000);
// doWiggle(4);
// playSiren();
// playTaDa();
while(!digitalRead(ButtonLeft));
}
/*
// Samoan by Janet Tautaiolefua
void taofi() { allStop(); } // taofi();
void aluILuma(unsigned int time) { goForward(time); } // aluILuma(1000);
void aluITua(unsigned int time) { goBackward(time); } // aluITua(1000);
void liliuTaumatau(unsigned int time) { turnRight(time); } // liliuTaumatau(1000);
void liliuAgavale(unsigned int time) { turnLeft(time); } // liliuAgavale(1000);
void solomuliTaumatau(unsigned int time) { backRight(time); } // solomuliTaumatau(1000);
void solomuliAgavale(unsigned int time) { backLeft(time); } // solomuliAgavale(1000);
void mimiloTaumatau(unsigned int time) { twistRight(time); } // mimiloTaumatau(1000);
void mimiloAgavale(unsigned int time) { twistLeft(time); } // mimiloAgavale(1000);
void luelue(unsigned int numWiggles) { doWiggle(numWiggles); } // luelue(4);
void malo() { playTaDa(); } // malo();
void lapataiga() { playSiren(); } // lapataiga();
*/
/*
// Niuean by @KaraSmithNZ
void tu() { allStop(); }
void fanoKiMua(unsigned int time) { goForward(time); } // fanoKiMua(1000);
void fanoKiTua(unsigned int time) { goBackward(time); } // fanoKiTua(1000);
void fanoFaahiMatau(unsigned int time) { turnRight(time); } // fanoFaahiMatau(1000);
void fanoFaahiHema(unsigned int time) { turnLeft(time); } // fanoFaahiHema(1000);
void liuKiTuaFaahiMatau(unsigned int time) { backRight(time); } // liuKiTuaFaahiMatau(1000);
void liuKiTuaFaahiHema(unsigned int time) { backLeft(time); } // liuKiTuaFaahiHema(1000);
void viviloKeHeFaahiMatau(unsigned int time) { twistRight(time); } // viviloKeHeFaahiMatau(1000);
void viviloKeHeFaahiHema(unsigned int time) { twistLeft(time); } // viviloKeHeFaahiHema(1000);
void fakaMavilovilo(unsigned int numWiggles) { doWiggle(numWiggles); } // fakaMavilovilo(4);
void peleTada() { playTaDa(); } // peleTada();
void peleUiuiUiui() { playSiren(); } // peleUiuiUiui();
*/
void allStop() {
rightMotor(0);
leftMotor(0);
}
void goForward(unsigned int time) {
rightMotor(1);
leftMotor(1);
delay(time);
allStop();
}
void goBackward(unsigned int time) {
rightMotor(-1);
leftMotor(-1);
delay(time);
allStop();
}
void turnRight(unsigned int time) {
turn(false,time);
}
void turnLeft(unsigned int time) {
turn(true,time);
}
void backRight(unsigned int time) {
back(false,time);
}
void backLeft(unsigned int time) {
back(true,time);
}
void twistRight(unsigned int time) {
twist(false,time);
}
void twistLeft(unsigned int time) {
twist(true,time);
}
void doWiggle(unsigned int numWiggles) {
for (int i=0; i <= numWiggles; i++){
twistRight(200);
twistLeft(200);
}
allStop();
}
void turn(bool clockwise, unsigned int time) {
if(!clockwise) {
rightMotor(0);
leftMotor(1);
} else {
rightMotor(1);
leftMotor(0);
}
delay(time);
allStop();
}
void back(bool clockwise, unsigned int time) {
if(clockwise) {
rightMotor(0);
leftMotor(-1);
} else {
rightMotor(-1);
leftMotor(0);
}
delay(time);
allStop();
}
void twist(bool clockwise, unsigned int time) {
if(!clockwise) {
rightMotor(-1);
leftMotor(1);
} else {
rightMotor(1);
leftMotor(-1);
}
delay(time);
allStop();
}
void rightMotor(signed char dir) {
digitalWrite(RightIndicator,0);
if(dir>0) {
digitalWrite(RightMotorRev,dir);
analogWrite(RightMotorFwd,motorSpeed);
digitalWrite(RightIndicator,1);
} else if(dir<0) {
digitalWrite(RightMotorRev,LOW);
analogWrite(RightMotorFwd,255-motorSpeed);
} else {
digitalWrite(RightMotorRev,0);
analogWrite(RightMotorFwd,0);
}
}
void leftMotor(signed char dir) {
digitalWrite(LeftIndicator,0);
if(dir>0) {
digitalWrite(LeftMotorRev,dir);
analogWrite(LeftMotorFwd,motorSpeed);
digitalWrite(LeftIndicator,1);
} else if(dir<0) {
digitalWrite(LeftMotorRev,LOW);
analogWrite(LeftMotorFwd,255-motorSpeed);
} else {
digitalWrite(LeftMotorRev,0);
analogWrite(LeftMotorFwd,0);
}
}
void playTaDa(){
brainBoard.beep(2500, 200); // 2.5 kHz for 40 millisec
delay(40);
brainBoard.beep(2500, 1000); // 2.5 kHz for 500 millisec
delay(40);
}
void playSiren(){
for (int i=0; i <= 2; i++){
for (int j=50; j <= 300; j++){
brainBoard.beep(j*10, 2); // Siren Up
}
for (int j=300; j >= 50; j--){
brainBoard.beep(j*10, 2); // Siren Down
}
}
delay(40);
}