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mlx_mouse.c
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mlx_mouse.c
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#include "mlx_int.h"
int mlx_mouse_move(t_xvar *xvar, t_win_list *win, int x, int y)
{
XWarpPointer(xvar->display, None, win->window, 0, 0, 0, 0, x, y);
return (0);
}
int mlx_mouse_hide(t_xvar *xvar, t_win_list *win)
{
static char data[1] = {0};
Cursor cursor;
Pixmap blank;
XColor dummy;
blank = XCreateBitmapFromData(xvar->display, win->window, data, 1, 1);
cursor = XCreatePixmapCursor(xvar->display, blank, blank, &dummy, &dummy, 0, 0);
XDefineCursor(xvar->display, win->window, cursor);
XFreePixmap(xvar->display, blank);
XFreeCursor(xvar->display, cursor);
}
int mlx_mouse_show(t_xvar *xvar, t_win_list *win)
{
XUndefineCursor(xvar->display, win->window);
}
/*
** Queries the position of the mouse pointer relative to the origin of the
** specified window and saves it to the provided location.
**
** If the pointer is not on the same screen as the specified window, both
** win_x_return and win_y_return are set to zero and the function returns 0.
*/
int mlx_mouse_get_pos(t_xvar *xvar, t_win_list *win, \
int *win_x_return, int *win_y_return)
{
Window root_return;
Window child_return;
int root_x_return;
int root_y_return;
unsigned mask_return;
return (XQueryPointer(xvar->display, win->window, \
&root_return, &child_return, &root_x_return, &root_y_return, \
win_x_return, win_y_return, &mask_return));
}