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Hi i was looking into your script but i found that in the script there is no predefined damage system but itis in config i think you have missed it
The text was updated successfully, but these errors were encountered:
i sugest to add this not yet tested but i will test it
-- for damage if weapons[weapon] then N_0x4757f00bc6323cfe(GetHashKey(weapon), weapons[weapon].damage) end
inside Config.DisableHeadshots function
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Hi i was looking into your script but i found that in the script there is no predefined damage system but itis in config i think you have missed it
The text was updated successfully, but these errors were encountered: