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eph_spline.h
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eph_spline.h
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/*
* Authors of the extension Artur Tamm, Alfredo Correa
* e-mail: [email protected]
*/
#ifndef EPH_SPLINE
#define EPH_SPLINE
#include <memory>
#include <vector>
#include <cmath>
#include <cassert>
#include <cstddef>
/// TEMPORARY
#include <iostream>
///
/*
* Stripped down version of the EPH_Spline class
*
*
*/
// TODO: remove template template's
template<typename Float = double, template<typename> class Allocator = std::allocator, template <typename _F = Float, typename _A = Allocator<Float>> class Container = std::vector>
class EPH_Spline {
public:
EPH_Spline() {}
EPH_Spline(Float dx, Container<> const& y) :
inv_dx {1./dx},
c(y.size())
{
size_t points = y.size();
assert(dx > 0); // dx has to be positive
assert(points > min_size); // EPH_Spline needs at least 4 points
// we use b, c, and d as temporary buffers
Float z0; // z_-2
Float z1; // z_-1
Float z2; // z_k-1
Float z3; // z_k
for(size_t i = 0; i < points-1; ++i) {
//b -> z
c[i].b = (y[i+1]-y[i]) / dx;
}
z1 = 2.0*c[0].b - c[1].b;
z0 = 2.0*z1 - c[0].b;
z2 = 2.0*c[points-2].b - c[points-1].b;
z3 = 2.0*z2 - c[points-1].b;
c[points-1].b = z2;
for(size_t i = 2; i < points-2; ++i) {
//c -> w_i-1 ; d -> w_i
c[i].c = fabs(c[i+1].b - c[i].b);
c[i].d = fabs(c[i-1].b - c[i-2].b);
}
// special cases
c[0].c = fabs(c[1].b - c[0].b);
c[0].d = fabs(z1-z0);
c[1].c = fabs(c[2].b - c[1].b);
c[1].d = fabs(c[0].b-z1);
c[points-2].c = fabs(z2 - c[points-2].b);
c[points-2].d = fabs(c[points-3].b - c[points-4].b);
c[points-1].c = fabs(z3 - z2);
c[points-1].d = fabs(c[points-2].b - c[points-3].b);
//derivatives
for(size_t i = 0; i < points; ++i) {
Float w0, w1;
Float d_2, d_1, d0, d1;
if(i == 0) {
d_2 = z0; d_1 = z1; d1 = c[i+1].b;
}
else if(i == 1) {
d_2 = z1; d_1 = c[i-1].b; d1 = c[i+1].b;
}
else {
d_2 = c[i-2].b; d_1 = c[i-1].b; d1 = c[i+1].b;
}
d0 = c[i].b; w1 = c[i].c; w0 = c[i].d;
// special cases
if(d_2 == d_1 && d0 != d1)
c[i].a = d_1;
else if(d0 == d1 && d_2 == d_1)
c[i].a = d0;
else if(d_1 == d0)
c[i].a = d0;
else if(d_2 == d_1 && d0 == d1 && d0 != d_1)
c[i].a = 0.5 * (d_1 + d0);
else
c[i].a = (d_1*w1 + d0*w0) / (w1+w0);
}
// solve the equations
for(size_t i = 0; i < points-1; ++i) {
Float dx3 = dx*dx*dx;
Float x0_1 = i * dx;
Float x0_2 = i * dx * x0_1;
Float x0_3 = i * dx * x0_2;
Float x1_1 = (i+1) * dx;
Float x1_2 = (i+1) * dx * x1_1;
Float x1_3 = (i+1) * dx * x1_2;
c[i].d = (-c[i].a*x0_1 - c[i+1].a*x0_1 + c[i].a*x1_1 + c[i+1].a*x1_1 + 2.0*y[i] - 2.0*y[i+1]) / dx3;
c[i].c = (-c[i].a + c[i+1].a + 3.0*c[i].d*x0_2 - 3.0*c[i].d*x1_2) / 2.0 / dx;
c[i].b = (c[i].c*x0_2 + c[i].d*x0_3 - c[i].c*x1_2 - c[i].d*x1_3 - y[i] + y[i+1]) / dx;
c[i].a = y[i] - c[i].b*x0_1 - c[i].c*x0_2 - c[i].d*x0_3;
}
c[points-1].a = y[points-1];
c[points-1].b = 0.0;
c[points-1].c = 0.0;
c[points-1].d = 0.0;
}
Float operator() (Float x) const {
if(x < 0.0) { std::cout << "error input larger than 0.: " << x << '\n'; }
assert(x >= 0.0);
size_t index = x * inv_dx;
assert(index < c.size());
return c[index].a + x * (c[index].b + x * (c[index].c + x * c[index].d));
}
Float reverse(Float y) const { // brute force binary search
Float x0, y0;
Float x1, y1;
Float x2, y2;
Float dx = 1.0 / inv_dx;
Float x = -1.0;
x0 = 0.0;
y0 = operator()(x0);
x1 = static_cast<Float>(c.size()) * 0.5 * dx;
y1 = operator()(x1);
x2 = static_cast<Float>(c.size() - 1) * dx;
y2 = operator()(x2);
size_t counter = 0;
while(true) {
if(y0 <= y && y <= y1) {
x2 = x1; y2 = y1;
x1 = 0.5 * (x0 + x2);
y1 = operator()(x1);
if(fabs(y1 - y) < epsilon) { x = x1; break; }
}
else if(y1 < y && y <= y2) {
x0 = x1; y0 = y1;
x1 = 0.5 * (x0 + x2);
y1 = operator()(x1);
if(fabs(y1 - y) < epsilon) { x = x1; break; }
}
else {
x1 *= 0.5;
y1 = operator()(x1);
++counter;
}
if(counter > max_loops) { break; }
}
assert(x >= 0.0 && "value outside interpolator region");
return x;
}
protected:
constexpr static size_t min_size {3};
constexpr static double epsilon {1e-3};
constexpr static size_t max_loops {128};
struct Coefficients {
Float a, b, c, d;
};
Float inv_dx;
Container<Coefficients, Allocator<Coefficients>> c;
};
using Float = double;
template<typename _F = Float>
using Allocator = std::allocator<_F>;
template<typename _F = Float, typename _A = Allocator<_F>>
using Container = std::vector<_F, _A>;
using Spline = EPH_Spline<Float, Allocator, Container>;
#endif