Map-Tracker upgrade #706
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Yeah, someone else also suggested it -- last league, I think, for risk farming -- and it's generally a good idea. The main issue is scanning accuracy. It's usually never 100% (especially on lower resolutions), so there will always be doubt in the back of your head. Even if the scan tells you the map is safe, there's always a chance it missed a "brick mod" like reflect or less regen. As soon as it happens once, you'll never fully trust the scan and always double-check the mod-list, which makes this feature redundant and more time consuming. |
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Hello!
Would it be possible to add scanning of map mods from inside the instance in Map-Tracker?
This would be useful, first of all, in cases where you’ve already opened a map and forgot what mods it has (or didn’t check them at all), and for catching bad mods for Map-Info.
Secondly, it would be very helpful when using the atlas skill Twist of Fate, where all mods change in an unpredictable way: you enter the map, check the mods, and if there are bad ones you leave; if not, you run the map.
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