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glsl_julia.osgt
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glsl_julia.osgt
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#Ascii Scene
#Version 78
#Generator OpenSceneGraph 2.9.17
osg::Geode {
UniqueID 1
Name "glsl_julia.osg"
DataVariance DYNAMIC
StateSet TRUE {
osg::StateSet {
UniqueID 2
DataVariance STATIC
AttributeList 1 {
osg::Program {
UniqueID 3
DataVariance STATIC
Shaders 2 {
osg::Shader {
UniqueID 4
DataVariance DYNAMIC
Type VERTEX
ShaderSource 35 {
"//"
"// Vertex shader for drawing Julia sets"
"//"
"// Authors: Dave Baldwin, Steve Koren, Randi Rost"
"// based on a shader by Michael Rivero"
"//"
"// Copyright (c) 2002-2004: 3Dlabs, Inc."
"//"
"// See 3Dlabs-License.txt for license information"
"//"
""
"uniform vec3 LightPosition;"
"uniform float SpecularContribution;"
"uniform float DiffuseContribution;"
"uniform float Shininess;"
""
"varying float LightIntensity;"
"varying vec3 Position;"
""
"void main(void)"
"{"
" vec3 ecPosition = vec3 (gl_ModelViewMatrix * gl_Vertex);"
" vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal);"
" vec3 lightVec = normalize(LightPosition - ecPosition);"
" vec3 reflectVec = reflect(-lightVec, tnorm);"
" vec3 viewVec = normalize(-ecPosition);"
" float spec = max(dot(reflectVec, viewVec), 0.0);"
" spec = pow(spec, Shininess);"
" LightIntensity = DiffuseContribution * "
" max(dot(lightVec, tnorm), 0.0) +"
" SpecularContribution * spec;"
" Position = vec3(gl_MultiTexCoord0 - 0.5) * 5.0;"
" gl_Position = ftransform();"
""
"}"
}
}
osg::Shader {
UniqueID 5
DataVariance DYNAMIC
Type FRAGMENT
ShaderSource 56 {
"//"
"// Fragment shader for drawing Julia sets"
"//"
"// Authors: Dave Baldwin, Steve Koren, Randi Rost"
"// based on a shader by Michael Rivero"
"//"
"// Copyright (c) 2002-2004: 3Dlabs, Inc."
"//"
"// See 3Dlabs-License.txt for license information"
"//"
""
"varying vec3 Position;"
"varying float LightIntensity;"
""
"uniform float MaxIterations;"
"uniform float Zoom;"
"uniform float Xcenter;"
"uniform float Ycenter;"
"uniform vec3 InnerColor;"
"uniform vec3 OuterColor1;"
"uniform vec3 OuterColor2;"
"uniform float Creal;"
"uniform float Cimag;"
""
"void main(void)"
"{"
" float real = Position.x * Zoom + Xcenter;"
" float imag = Position.y * Zoom + Ycenter;"
" //float Creal = real; // Change this line..."
" //float Cimag = imag; // ...and this one to get a Julia set"
""
" float r2 = 0.0;"
" float iter;"
""
" for (iter = 0.0; iter < MaxIterations && r2 < 4.0; ++iter)"
" {"
" float tempreal = real;"
""
" real = (tempreal * tempreal) - (imag * imag) + Creal;"
" imag = 2.0 * tempreal * imag + Cimag;"
" r2 = (real * real) + (imag * imag);"
" }"
""
" // Base the color on the number of iterations"
""
" vec3 color;"
""
" if (r2 < 4.0)"
" color = InnerColor;"
" else"
" color = mix(OuterColor1, OuterColor2, fract(iter * 0.05));"
""
" color *= LightIntensity;"
""
" gl_FragColor = vec4 (color, 1.0);"
"}"
}
}
}
GeometryVerticesOut GL_GEOMETRY_VERTICES_OUT_EXT 1
GeometryInputType GL_GEOMETRY_INPUT_TYPE_EXT 4
GeometryOutputType GL_GEOMETRY_OUTPUT_TYPE_EXT 5
}
Value OFF
}
UniformList 13 {
osg::Uniform {
UniqueID 6
Name "Cimag"
DataVariance DYNAMIC
Type FLOAT
NumElements 1
Elements TRUE ArrayID 1 FloatArray 1 {
0.11
}
}
Value OFF
osg::Uniform {
UniqueID 7
Name "Creal"
DataVariance DYNAMIC
Type FLOAT
NumElements 1
Elements TRUE ArrayID 2 FloatArray 1 {
-0.765
}
}
Value OFF
osg::Uniform {
UniqueID 8
Name "DiffuseContribution"
DataVariance DYNAMIC
Type FLOAT
NumElements 1
Elements TRUE ArrayID 3 FloatArray 1 {
0.8
}
}
Value OFF
osg::Uniform {
UniqueID 9
Name "InnerColor"
DataVariance DYNAMIC
Type FLOAT_VEC3
NumElements 1
Elements TRUE ArrayID 4 FloatArray 3 {
0 0 0
}
}
Value OFF
osg::Uniform {
UniqueID 10
Name "LightPosition"
DataVariance DYNAMIC
Type FLOAT_VEC3
NumElements 1
Elements TRUE ArrayID 5 FloatArray 3 {
0 0 1
}
}
Value OFF
osg::Uniform {
UniqueID 11
Name "MaxIterations"
DataVariance DYNAMIC
Type FLOAT
NumElements 1
Elements TRUE ArrayID 6 FloatArray 1 {
100
}
}
Value OFF
osg::Uniform {
UniqueID 12
Name "OuterColor1"
DataVariance DYNAMIC
Type FLOAT_VEC3
NumElements 1
Elements TRUE ArrayID 7 FloatArray 3 {
1 1 0
}
}
Value OFF
osg::Uniform {
UniqueID 13
Name "OuterColor2"
DataVariance DYNAMIC
Type FLOAT_VEC3
NumElements 1
Elements TRUE ArrayID 8 FloatArray 3 {
1 0 0
}
}
Value OFF
osg::Uniform {
UniqueID 14
Name "Shininess"
DataVariance DYNAMIC
Type FLOAT
NumElements 1
Elements TRUE ArrayID 9 FloatArray 1 {
0.3
}
}
Value OFF
osg::Uniform {
UniqueID 15
Name "SpecularContribution"
DataVariance DYNAMIC
Type FLOAT
NumElements 1
Elements TRUE ArrayID 10 FloatArray 1 {
0.2
}
}
Value OFF
osg::Uniform {
UniqueID 16
Name "Xcenter"
DataVariance DYNAMIC
Type FLOAT
NumElements 1
Elements TRUE ArrayID 11 FloatArray 1 {
0
}
}
Value OFF
osg::Uniform {
UniqueID 17
Name "Ycenter"
DataVariance DYNAMIC
Type FLOAT
NumElements 1
Elements TRUE ArrayID 12 FloatArray 1 {
0
}
}
Value OFF
osg::Uniform {
UniqueID 18
Name "Zoom"
DataVariance DYNAMIC
Type FLOAT
NumElements 1
Elements TRUE ArrayID 13 FloatArray 1 {
0.7
}
}
Value OFF
}
}
}
Drawables 1 {
osg::Geometry {
UniqueID 19
DataVariance DYNAMIC
PrimitiveSetList 1 {
DrawArrays GL_QUADS 0 4
}
VertexData {
Array TRUE ArrayID 14 Vec3fArray 4 {
0 0 1
0 0 0
1 0 0
1 0 1
}
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
NormalData {
Array TRUE ArrayID 15 Vec3fArray 1 {
0 -1 0
}
Indices FALSE
Binding BIND_OVERALL
Normalize 0
}
ColorData {
Array TRUE ArrayID 16 Vec4fArray 1 {
1 1 1 1
}
Indices FALSE
Binding BIND_OVERALL
Normalize 0
}
TexCoordData 1 {
Data {
Array TRUE ArrayID 17 Vec2fArray 4 {
0 1
0 0
1 0
1 1
}
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
}
}
}
}