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Input Processors #491
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Oh interesting: that's a sensible framing. We should try to split this out into distinct work from #490 though: overly large refactor steps tend to be much harder to work with. |
yeah, I'll try to split them out. #490 has made some progress, but I haven't pushed the changes yet. |
Updated the description |
Updated the description by combining Filters into Clamps and removing user-defined processors reliant on |
Add input processors, similar to those in Unity, and replace the existing ones
And allows users to define the processors they wanted.
Tasks
Planned Processors
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