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It would be nice to extend the socket info to be able to include items on actors.
The UI would probably be a cluster on the GM side, but being able to pack an item object (or an array of them) in the socket data would be nice for macros (both player calls and environmental items).
If the item object is passed, the user side UI shouldn't be too bad as just another banner on the popup.
The text was updated successfully, but these errors were encountered:
Mostly it's a means to work around About Time delayed effects triggering on the GM rather than the user client. Passing item dialogs for those delayed things back to the players is the idea. (hence why im less bothered about the GM side UI actually being included).
I could see uses for consumables like ropes and rations and things as well, though admittedly there are probably better ways to manage those if you mean to track them regularly.
I won't say I get it, but providing an API to request item rolls is a fair thing to add into LMRTFY. I certainly won't turn down a PR that adds this in as long as it doesn't affect current the featureset. It will also need to make sure and keep any system-specific assumptions blocked off from general assumptions.
It would be nice to extend the socket info to be able to include items on actors.
The UI would probably be a cluster on the GM side, but being able to pack an item object (or an array of them) in the socket data would be nice for macros (both player calls and environmental items).
If the item object is passed, the user side UI shouldn't be too bad as just another banner on the popup.
The text was updated successfully, but these errors were encountered: