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main.js
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main.js
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var canvas = document.getElementById('myCanvas');
var ctx = canvas.getContext('2d');
var shapeColor = 'white';
ctx.strokeStyle = shapeColor;
ctx.lineWidth = 16;
ctx.shadowBlur = 15;
ctx.shadowColor = shapeColor;
// Convert degree to radians
function degToRad(degree) {
var factor = Math.PI / 180;
return degree * factor;
}
function renderTime() {
var now = new Date();
var today = now.toDateString();
var time = now.toLocaleString();
var hours = now.getHours();
var minutes = now.getMinutes();
var seconds = now.getSeconds();
var milliseconds = now.getMilliseconds();
// Background
ctx.fillStyle = 'teal';
ctx.fillRect(0, 0, 500, 500);
// Hours
ctx.beginPath();
// 360/24 hrs = 15
ctx.arc(250, 250, 200, degToRad(270), degToRad((hours * 15) - 90));
ctx.stroke();
// Minutes
ctx.beginPath();
// 360/60 min = 6
ctx.arc(250, 250, 170, degToRad(270), degToRad((minutes * 6) - 90));
ctx.stroke();
// Seconds
ctx.beginPath();
// 360/60 = 6
ctx.arc(250, 250, 140, degToRad(270), degToRad((seconds * 6) - 90));
ctx.stroke();
// Date
ctx.font = "25px Arial";
ctx.fillStyle = shapeColor;
ctx.fillText(today, 155, 250);
// Time
ctx.font = "15px Arial";
// ctx.fillStyle = shapeColor;
ctx.fillText(time, 175, 280);
// debug code
// console.log(now);
// console.log(hours + '' + minutes + '' + seconds);
}
setInterval(renderTime, 1000);