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import net .runelite .client .ui .overlay .outline .ModelOutlineRenderer ;
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@ Singleton
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- public class ApmekenOverlay extends Overlay implements PluginLifecycleComponent
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+ public class ApmekenBaboonIndicatorOverlay extends Overlay implements PluginLifecycleComponent
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{
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private static final int ANIMATION_ID_VOLATILE_BABOON = 9756 ;
@@ -32,22 +32,22 @@ public class ApmekenOverlay extends Overlay implements PluginLifecycleComponent
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private final ModelOutlineRenderer modelOutlineRenderer ;
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private final Client client ;
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private final TombsOfAmascutConfig config ;
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- private final Apmeken apmeken ;
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+ private final ApmekenBaboonIndicator apmekenBaboonIndicator ;
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@ Inject
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- public ApmekenOverlay (
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+ public ApmekenBaboonIndicatorOverlay (
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final OverlayManager overlayManager ,
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final ModelOutlineRenderer modelOutlineRenderer ,
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final Client client ,
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final TombsOfAmascutConfig config ,
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- final Apmeken apmeken
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+ final ApmekenBaboonIndicator apmekenBaboonIndicator
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)
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{
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this .overlayManager = overlayManager ;
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this .modelOutlineRenderer = modelOutlineRenderer ;
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this .client = client ;
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this .config = config ;
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- this .apmeken = apmeken ;
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+ this .apmekenBaboonIndicator = apmekenBaboonIndicator ;
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setLayer (OverlayLayer .ABOVE_SCENE );
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setPosition (OverlayPosition .DYNAMIC );
@@ -56,7 +56,7 @@ public ApmekenOverlay(
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@ Override
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public boolean isEnabled (final TombsOfAmascutConfig config , final RaidState raidState )
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{
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- return apmeken .isEnabled (config , raidState );
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+ return apmekenBaboonIndicator .isEnabled (config , raidState );
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}
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@ Override
@@ -89,7 +89,7 @@ public Dimension render(final Graphics2D graphics2D)
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private void renderBaboonOutline ()
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{
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- for (final NPC npc : apmeken .getBaboons ())
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+ for (final NPC npc : apmekenBaboonIndicator .getBaboons ())
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{
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final Color color ;
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@@ -125,7 +125,7 @@ private void renderBaboonOutline()
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private void renderVolatileBaboonTiles (final Graphics2D graphics2D )
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{
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- for (final NPC npc : apmeken .getVolatileBaboons ())
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+ for (final NPC npc : apmekenBaboonIndicator .getVolatileBaboons ())
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{
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final Color color = npc .getAnimation () == ANIMATION_ID_VOLATILE_BABOON ? Color .RED : Color .ORANGE ;
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