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"Lakes For VP" mapscript generates too much strategic resource #11307

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saamohod opened this issue Sep 29, 2024 · 3 comments
Open

"Lakes For VP" mapscript generates too much strategic resource #11307

saamohod opened this issue Sep 29, 2024 · 3 comments

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@saamohod
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For years I've almost exclusively played Communitas/Communitu mapscripts. Recently I tried Lakes For VP script and noticed that the amount of strategics is noticeably much more. Even the "Sparse" resource setting doesn't solve the issue; almost all of the civs have Iron and Horses in abundance in the Classic Era. The script seems to produce too many "rich" strategic deposits of 6 or 7 which can be the main reason.

@azum4roll
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The map doesn't handle resource placement at all. Impossible that it's the cause.

Do you have other mods that modify AssignStartingPlots.lua?

@saamohod
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saamohod commented Sep 30, 2024

Do you have other mods that modify AssignStartingPlots.lua?

Not that I know of, unlikely

20240930154626_1

You could probably verify it yourself if you load a map generated by Lakes For VP script and have a look at the amount of strategics. I've tested it with 3 rolls, I didn't play past Iron and Horses, but the amount of those two strategics was immediately noticeable to be much higher than in any Communitu script I've been playing for years.

The easiest thing to notice will be the huge "piles" of resources of 6-7. I can't remember ever seeing deposits of this size in Communitu.
Correction: deposits of size 7-8 are rather common with Aluminum in Communitu; that's why Aluminum seems to stand out due to its over-abundance in almost all games I played. This seems to be the only strategic in Communitu that spawns in this size. But (almost) never iron or horses.

@azum4roll
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azum4roll commented Oct 9, 2024

Lakes is a map without oceans, so there's just naturally more land for strategics.

Edited: Actually no, the map is also set two sizes smaller because of that. And large deposits like that are still impossible.

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