diff --git a/exampleVR/ExampleVR.degp b/exampleVR/ExampleVR.degp
index 1903330..73211f2 100644
--- a/exampleVR/ExampleVR.degp
+++ b/exampleVR/ExampleVR.degp
@@ -6,5 +6,5 @@
cache
DragonScript Basic
ExampleVR.degd
- DragonScript
+ DragonScript
diff --git a/exampleVR/data/scripts/StartGame.ds b/exampleVR/data/scripts/StartGame.ds
index 53f5f30..c1a6521 100644
--- a/exampleVR/data/scripts/StartGame.ds
+++ b/exampleVR/data/scripts/StartGame.ds
@@ -4,6 +4,7 @@ pin Dragengine.Gui
pin Dragengine.Scenery
pin Dragengine.Preloading
pin Dragengine.Utils
+pin Dragengine.Debugging
@@ -63,6 +64,14 @@ class StartGame extends WindowGameWorld.Loader
// To take control of the actor
player.getPlayerControllable().takeControl()
+ // To debug your VR hand you can add and remove attachable behaviors any time during
+ // the game. Here is an example of adding two debug behaviors displaying the hand
+ // skeleton. This could be used to examine the player hand compared to the game hand
+ /*
+ player.addAttachableBehavior(DebugBehaviorVRHandPose.new(player.getVRRightHandPose()))
+ player.addAttachableBehavior(DebugBehaviorVRHandPose.new(player.getVRLeftHandPose()))
+ */
+
// Assign camera director attaching the camera to the player controlled actor
// at eye level.
//
diff --git a/exampleVR/data/scripts/element/PlayerClass.ds b/exampleVR/data/scripts/element/PlayerClass.ds
index 61fed06..d1b6962 100644
--- a/exampleVR/data/scripts/element/PlayerClass.ds
+++ b/exampleVR/data/scripts/element/PlayerClass.ds
@@ -36,7 +36,7 @@ class PlayerClass extends BaseVRActorClass
// By default only rotation of hand joints are applied. This works better with
// various kinds of hand models and is easier to work with. Only rotations though
- // can though not fully reproduce the hand pose.
+ // can not fully reproduce the hand pose.
//
// To apply the full pose including position set the finger tip distance and
// disable only rotation. The finger tip distance is used to scale the player