You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Basically right now the engine is limited to loading models with only one combined or single mesh, loading a model with separated meshes loads each mesh as a new gameobject. What we need is to figure out how to actually get the true position of each mesh when its imported, then the placeholder "separate gameobject per mesh" thing can be removed and separated meshes can be imported all as one gameobject.
Basically right now the engine is limited to loading models with only one combined or single mesh, loading a model with separated meshes loads each mesh as a new gameobject. What we need is to figure out how to actually get the true position of each mesh when its imported, then the placeholder "separate gameobject per mesh" thing can be removed and separated meshes can be imported all as one gameobject.
New child meshes are created as gameobjects here:
Elypso-engine/Engine/src/engine/graphics/shapes/model.cpp
Line 138 in e876ca9
The text was updated successfully, but these errors were encountered: