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LotJRepairArmor.xml
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LotJRepairArmor.xml
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<?xml version="1.0" encoding="iso-8859-1" ?>
<!DOCTYPE muclient>
<!-- Saved on Sunday, April 04, 2010, 8:43 PM -->
<!-- MuClient version 4.40 -->
<!-- Plugin "LotJRepairing" generated by Plugin Wizard -->
<muclient>
<plugin name="LotJRepair" author="@Ilyena,@Johnson,mod:@Klor" id="e7552294d01c360ac74c5d90" language="Lua" purpose="To make repairing armor easier!" save_state="y" date_written="2021-02-10 20:42:01" requires="4.40" version="1.05">
<description trim="y">
<![CDATA[ 'Repairahelp' - To see the commands available in the game.
The code will automatically go through the list, repairing everything.
]]>
</description>
</plugin>
<!-- Get our standard constants -->
<include name="constants.lua" />
<!-- Triggers -->
<triggers>
<trigger enabled="n" group="LotJRepair" match="^You don\'t have that item\!$" name="MissingArmor" regexp="y" script="repairaNext" sequence="100" />
<trigger enabled="n" group="LotJRepair" match="^Thats not a piece of armor\!$" name="BadArmor" regexp="y" script="repairaNext" sequence="100" />
<trigger enabled="n" group="LotJRepair" match="^It doesn\'t look very damaged at all\!$" name="FixedArmor" regexp="y" script="finishedArmor" sequence="100" />
<trigger enabled="n" group="LotJRepair" keep_evaluating="y" match="^You finish your work and hold up the fully repaired armor\.$" name="FinishedArmor" regexp="y" script="finishedArmor" sequence="100" />
<trigger enabled="n" group="LotJRepair" keep_evaluating="y" match="^You finish your work and hold up the fully repaired container\.$" name="FinishedContainer" regexp="y" script="finishedArmor" sequence="100" />
<trigger enabled="n" group="LotJRepair" keep_evaluating="y" match="^You finish your work and hold up the fully repaired shield\.$" name="FinishedShield" regexp="y" script="finishedArmor" sequence="100" />
<trigger enabled="n" group="LotJRepair" match="^You are no longer afk\.$" name="afkoff" regexp="y" script="afkOff" sequence="100" />
<trigger enabled="n" group="LotJRepair" match="^You are now afk\.$" name="afkon" regexp="y" script="afkOn" sequence="100" />
</triggers>
<!-- Aliases -->
<aliases>
<alias name="AddRepairaArmor" script="addRepairaArmor" match="^repairaadd (.*)$" enabled="y" group="LotJRepair" regexp="y" sequence="100" />
<alias name="RemoveRepairaArmor" script="removeRepairaArmor" match="^repairarem (.*)$" enabled="y" group="LotJRepair" regexp="y" sequence="100" />
<alias name="DisplayRepairaCommands" script="displayRepairaCommands" match="repairahelp" enabled="y" group="LotJRepair" send_to="1" sequence="100" />
<alias name="ClearList" script="clearList" match="repairaclear" enabled="y" group="LotJRepair" send_to="1" sequence="100" />
<alias name="AutoRepairaStatus" script="setRepairaStatus" match="^repairaauto( +(.*))?$" enabled="y" group="LotJRepair" regexp="y" ignore_case="y" sequence="100" />
<alias name="ShowRepairaList" script="showRepairaList" match="repairalist" enabled="y" group="LotJRepair" send_to="1" sequence="100" />
<alias name="StartRepairaing" script="startRepairaing" match="repairastart" enabled="y" group="LotJRepair" send_to="1" ignore_case="y" sequence="100" />
<alias name="SkipArmor" script="repairaNext" match="repairanext" enabled="y" group="LotJRepair" send_to="1" sequence="100" />
<alias name="ToggleAutoRepairaStatus" script="setRepairaStatus" match="repairaauto" enabled="y" group="LotJRepair" send_to="1" ignore_case="y" sequence="100" />
<alias name="Repaira" script="repairaArg" match="^repaira(?:\s+(.*))?$" regexp="y" enabled="y" group="LotJRepair" ignore_case="y" sequence="100" />
</aliases>
<!-- Script -->
<script>
<![CDATA[
require "serialize"
repairaList = {}
afk = false
repairaArmor = GetVariable("repairaArmor") or ""
repairaStatus = ((GetVariable("repairaStatus") or "false") == "true") -- default to false "deactivated"
currentPos = tonumber(GetVariable("currentPos") or 0)
repairaNum = tonumber(GetVariable("repairaNum") or 0)
loadstring (GetVariable("repairaList") or "")()
function OnPluginInstall()
EnableTriggerGroup("LotJRepair", repairaStatus) -- this is to reactivate upon plugin reload
end
function OnPluginSaveState()
SetVariable("repairaArmor", repairaArmor)
SetVariable("repairaStatus", tostring(repairaStatus))
SetVariable("currentPos", tostring(currentPos))
SetVariable("repairaNum", tostring(repairaNum))
SetVariable("repairaList", serialize.save("repairaList"))
end
function showRepairaList(name, line, args)
ColourNote("silver","","Repair list contains ","cyan","",#repairaList,"silver",""," pieces: ")
for i, v in ipairs(repairaList) do
ColourNote("dimgray","",string.format("%-2d",i)..": ","dimgray","",v,"cyan","",((currentPos==i and " <[--") or ""))
end
if repairaArmor ~= repairaList[currentPos] then -- we're repairing something not in the list
ColourNote("silver","","Currently repairing: ","cyan","",repairaArmor)
end
end
function setRepairaStatus(name, line, args)
if repairaStatus then
toggleOff()
else
toggleOn()
end
end
function toggleOn(name, line, args)
repairaStatus = true
EnableTriggerGroup("LotJRepair", true)
ColourNote("yellow","","LotJRepair activated.")
end
function toggleOff(name, line, args)
repairaStatus = false
EnableTriggerGroup("LotJRepair", false)
ColourNote("yellow","","LotJRepair deactivated.")
end
function displayRepairaCommands(name, line, wildcards)
ColourNote("silver","","LotJRepair help info:")
ColourNote("white","","Repaira - Repair current armor")
ColourNote("white","","Repairastart - Begin repairing from front of list")
ColourNote("white","","Repairaadd <item>,<item>,<item> - Add objects to repair list")
ColourNote("white","","Repairarem <item> - Remove objects from repair list")
ColourNote("white","","Repairalist - Display repair list")
ColourNote("white","","Repairanext - Skip armor in repair list")
ColourNote("white","","Repairaauto - Toggles automatic repairing")
ColourNote("white","","Repairaclear - Erase stored repair data")
end -- function
function startRepairaing(name, line, wildcards)
if (#repairaList > 0) then -- we have stuff to repair!
currentPos = 0
repairaNext()
toggleOn()
else -- nothing to repair
ColourNote("red","","Nothing to repair!")
toggleOff()
end
end
function repaira(name, line, args)
if repairaArmor ~= "" and repairaArmor ~= nil then
Send("repaira ".. repairaArmor)
end
end
function finishedArmor()
if repairaArmor ~= "" then
internalRemove(repairaArmor)
else
internalRemove(currentPos)
end
currentPos = currentPos - 1 -- decrement list pointer to properly get/take from container
repairaNext()
end
function internalRemove(armor)
t = #repairaList
for i, v in ipairs(repairaList) do
if (v == armor or (i == tonumber(armor))) then
ColourNote("red","","Removed '" .. v .. "' from repair list.")
table.remove(repairaList, i)
if (currentPos > i) then -- if our armor is higher in the list than what we remove
currentPos = currentPos - 1 -- decrement the pointer to follow the current armor
end
break
else
if (t == i) then
ColourNote("red","","Armor '" .. armor .. "' not found in repair list.")
end -- if
end -- if
end -- for
end -- function
function repairaNext(name, line, args)
if (currentPos > 0) then -- if you're working on an previous armor
end
currentPos = currentPos + 1
if (currentPos > #repairaList) then -- reached end of list
toggleOff()
else -- middle of list
repairaArmor = repairaList[currentPos]
repaira() -- finally, repaira armor
end
end
function afkOn(name, line, args)
afk = true
end
function afkOff(name, line, args)
afk = false
end
function addRepairaArmor(name, line, args)
local addLines = args[1]
if args[1] and args[1]:find(",") then
addLines = utils.split(args[1], ",")
elseif args[1] and args[1]:find(" ") then
addLines = utils.split(args[1], " ")
else
addLines = args[1]
end
if type(addLines)=="table" then
for i, v in ipairs(addLines) do
if tonumber(v) then -- gave a number, insert previous armor at index instead of appending
table.insert(repairaList, tonumber(v), table.remove(repairaList, #repairaList))
ColourNote("silver","","Armor '","cyan","",repairaList[tonumber(v)],"silver","","' inserted to repair list index ","cyan","",tonumber(v),"silver","",".")
if currentPos >= tonumber(v) then -- pointer needs to be shifted up
currentPos = currentPos + 1
end
else -- new armor, append it
repairaList[#repairaList + 1] = v
ColourNote("silver","","Added '","cyan","",repairaList[#repairaList],"silver","","' to repair list.")
end
end
else -- got a string, single armor add
repairaList[#repairaList + 1] = addLines
ColourNote("silver","","Added '","cyan","",repairaList[#repairaList],"silver","","' to repair list.")
end
end -- function
function repairaArg(name, line, args)
args = utils.split(args[1], " ")
if args[1] ~= nil and args[1] ~= "" and #args == 1 then -- entered one argument, start repairing that armor
repairaArmor = Trim(args[1])
elseif repairaArmor ~= "" then
-- do nothing here so we will fall back to repaira()
elseif repairaList[currentPos] then -- no argument, repair list has valid armor, repair it
repairaArmor = repairaList[currentPos]
else -- no argument, no valid armor in list
Send("repairarmor "..table.concat(args, " ")) -- pass through whatever we typed here
return
end
repaira()
end
function removeRepairaArmor(name, line, wildcards)
t = #repairaList
for i, v in ipairs(repairaList) do
if (v == wildcards[1] or (i == tonumber(wildcards[1]))) then
ColourNote("red","","Removed '" .. v .. "' from repair list.")
table.remove(repairaList, i)
if (currentPos > i) then -- if our armor is higher in the list than what we remove
currentPos = currentPos - 1 -- decrement the pointer to follow the current armor
end
break
else
if (t == i) then
ColourNote("red","","Armor '" .. wildcards[1] .. "' not found in repair list.")
end -- if
end -- if
end -- for
end -- function
function clearList(name, line, wildcards)
if (currentPos > 0) then -- if you're working on an previous armor
end
repairaList = {}
ColourNote("yellow","","Repair list cleared.")
currentPos = 0
toggleOff()
OnPluginSaveState() -- update stored values
end -- function
]]>
</script>
<!-- Plugin help -->
<aliases>
<alias script="OnHelp" match="LotJRepairing:help" enabled="y" />
</aliases>
<script>
<![CDATA[ function OnHelp ()
world.Note (world.GetPluginInfo (world.GetPluginID (), 3))
end
]]>
</script>
</muclient>