In addition to the provided console commands, you may also build your own custom commands for working with your application. You may store your custom commands within the plugin console directory. You can generate the class file using the command line scaffolding tool.
If you wanted to create a console command called acme:mycommand
, you might create the associated class for that command in a file called plugins/acme/blog/console/MyCommand.php and paste the following contents to get started:
<?php namespace Acme\Blog\Console;
use Illuminate\Console\Command;
use Symfony\Component\Console\Input\InputOption;
use Symfony\Component\Console\Input\InputArgument;
class MyCommand extends Command
{
/**
* @var string The console command name.
*/
protected $name = 'acme:mycommand';
/**
* @var string The console command description.
*/
protected $description = 'Does something cool.';
/**
* Execute the console command.
* @return void
*/
public function handle()
{
$this->output->writeln('Hello world!');
}
/**
* Get the console command arguments.
* @return array
*/
protected function getArguments()
{
return [];
}
/**
* Get the console command options.
* @return array
*/
protected function getOptions()
{
return [];
}
}
Once your class is created you should fill out the name
and description
properties of the class, which will be used when displaying your command on the command list
screen.
The handle
method will be called when your command is executed. You may place any command logic in this method.
Arguments are defined by returning an array value from the getArguments
method are where you may define any arguments your command receives. For example:
/**
* Get the console command arguments.
* @return array
*/
protected function getArguments()
{
return [
['example', InputArgument::REQUIRED, 'An example argument.'],
];
}
When defining arguments
, the array definition values represent the following:
array($name, $mode, $description, $defaultValue)
The argument mode
may be any of the following: InputArgument::REQUIRED
or InputArgument::OPTIONAL
.
Options are defined by returning an array value from the getOptions
method. Like arguments this method should return an array of commands, which are described by a list of array options. For example:
/**
* Get the console command options.
* @return array
*/
protected function getOptions()
{
return [
['example', null, InputOption::VALUE_OPTIONAL, 'An example option.', null],
];
}
When defining options
, the array definition values represent the following:
array($name, $shortcut, $mode, $description, $defaultValue)
For options, the argument mode
may be: InputOption::VALUE_REQUIRED
, InputOption::VALUE_OPTIONAL
, InputOption::VALUE_IS_ARRAY
, InputOption::VALUE_NONE
.
The VALUE_IS_ARRAY
mode indicates that the switch may be used multiple times when calling the command:
php artisan foo --option=bar --option=baz
The VALUE_NONE
option indicates that the option is simply used as a "switch":
php artisan foo --option
While your command is executing, you will obviously need to access the values for the arguments and options accepted by your application. To do so, you may use the argument
and option
methods:
$value = $this->argument('name');
$arguments = $this->argument();
$value = $this->option('name');
$options = $this->option();
To send output to the console, you may use the info
, comment
, question
and error
methods. Each of these methods will use the appropriate ANSI colors for their purpose.
$this->info('Display this on the screen');
$this->error('Something went wrong!');
You may also use the ask
and confirm
methods to prompt the user for input:
$name = $this->ask('What is your name?');
$password = $this->secret('What is the password?');
if ($this->confirm('Do you wish to continue? [yes|no]'))
{
//
}
You may also specify a default value to the confirm
method, which should be true
or false
:
$this->confirm($question, true);
For long running tasks, it could be helpful to show a progress indicator. Using the output object, we can start, advance and stop the Progress Bar. First, define the total number of steps the process will iterate through. Then, advance the Progress Bar after processing each item:
$users = App\User::all();
$bar = $this->output->createProgressBar(count($users));
foreach ($users as $user) {
$this->performTask($user);
$bar->advance();
}
$bar->finish();
For more advanced options, check out the Symfony Progress Bar component documentation.
Once your command class is finished, you need to register it so it will be available for use. This is typically done in the register
method of a Plugin registration file using the registerConsoleCommand
helper method.
class Blog extends PluginBase
{
public function pluginDetails()
{
[...]
}
public function register()
{
$this->registerConsoleCommand('acme.mycommand', 'Acme\Blog\Console\MyConsoleCommand');
}
}
Alternatively, plugins can supply a file named init.php in the plugin directory that you can use to place command registration logic. Within this file, you may use the Artisan::add
method to register the command:
Artisan::add(new Acme\Blog\Console\MyCommand);
If your command is registered in the application container, you may use the Artisan::resolve
method to make it available to Artisan:
Artisan::resolve('binding.name');
If you need to register commands from within a service provider, you should call the commands
method from the provider's boot
method, passing the container binding for the command:
public function boot()
{
$this->app->singleton('acme.mycommand', function() {
return new \Acme\Blog\Console\MyConsoleCommand;
});
$this->commands('acme.mycommand');
}
Sometimes you may wish to call other commands from your command. You may do so using the call
method:
$this->call('october:up');
You can also pass arguments as an array:
$this->call('plugin:refresh', ['name' => 'October.Demo']);
As well as options:
$this->call('october:update', ['--force' => true]);