Skip to content

Commit 2f0636c

Browse files
committed
Node editor: Change snapping mode to account for API changes introduced in Blender 3.2 and 4.4
1 parent bfa3694 commit 2f0636c

File tree

1 file changed

+7
-4
lines changed

1 file changed

+7
-4
lines changed

ui/node_editor.py

Lines changed: 7 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,4 @@
1+
import bpy
12
from bl_ui.space_node import NODE_HT_header, NODE_MT_editor_menus
23
from .material import lux_mat_template_ID
34

@@ -188,10 +189,12 @@ def lux_node_header_draw(panel, context):
188189

189190
# Snap
190191
row = layout.row(align=True)
191-
row.prop(tool_settings, "use_snap", text="")
192-
row.prop(tool_settings, "snap_node_element", icon_only=True)
193-
if tool_settings.snap_node_element != 'GRID':
194-
row.prop(tool_settings, "snap_target", text="")
192+
row.prop(tool_settings, "use_snap_node", text="")
193+
if bpy.app.version < (4, 4, 0):
194+
# snap_node_element was removed in Blender 4.4
195+
row.prop(tool_settings, "snap_node_element", icon_only=True)
196+
if tool_settings.snap_node_element != 'GRID':
197+
row.prop(tool_settings, "snap_target", text="")
195198

196199

197200
def lux_draw_switch(panel, context):

0 commit comments

Comments
 (0)