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draw_bot.c
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draw_bot.c
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#include<stdio.h>
#include<stdlib.h>
#include<GL/gl.h>
#include<GL/glu.h>
#include<GL/glut.h>
#include<math.h>
#include<stdbool.h>
#include "draw_bot.h"
void draw_bot(void){
//gomila poligona koji predstavljaju telo od HB3
glBegin(GL_POLYGON);
glNormal3f(-1,1,0);
glVertex3f(0,0,0);
glVertex3f(1,1,0);
glVertex3f(1,1,1);
glVertex3f(0,0,1);
glEnd();
glBegin(GL_POLYGON);
glNormal3f(0,1,0);
glVertex3f(1,1,0);
glVertex3f(1,1,1);
glVertex3f(2.5,1,1);
glVertex3f(2.5,1,0);
glEnd();
glBegin(GL_POLYGON);
glNormal3f(0,1,-1);
glVertex3f(1,1,0);
glVertex3f(1,0,-1);
glVertex3f(2.5,0,-1);
glVertex3f(2.5,1,0);
glEnd();
glBegin(GL_POLYGON);
glNormal3f(0,1,1);
glVertex3f(1,1,1);
glVertex3f(1,0,2);
glVertex3f(2.5,0,2);
glVertex3f(2.5,1,1);
glEnd();
glBegin(GL_POLYGON);
glNormal3f(-1,1,-1);
glVertex3f(1,1,0);
glVertex3f(0,0,0);
glVertex3f(1,0,-1);
glEnd();
glBegin(GL_POLYGON);
glNormal3f(-1,1,1);
glVertex3f(1,1,1);
glVertex3f(0,0,1);
glVertex3f(1,0,2);
glEnd();
glBegin(GL_POLYGON);
glNormal3f(1,1,1);
glVertex3f(2.5,1,1);
glVertex3f(2.5,0,2);
glVertex3f(3.5,0,1);
glEnd();
glBegin(GL_POLYGON);
glNormal3f(1,1,-1);
glVertex3f(2.5,1,0);
glVertex3f(2.5,0,-1);
glVertex3f(3.5,0,0);
glEnd();
glBegin(GL_POLYGON);
glNormal3f(1,1,0);
glVertex3f(2.5,1,1);
glVertex3f(2.5,1,0);
glVertex3f(3.5,0,0);
glVertex3f(3.5,0,1);
glEnd();
//THE HAMMER (two cubes and a sphere walk into a coordinate system...)
glPushMatrix();
//razne transformacije u odnosu za animacije
glScalef(0.3,0.3,0.3);
glTranslatef(1.5 + HammerThrow, 1 + HammerLift, 1.75);
glRotatef(HammerTime + HammerSpin, 0, 0, 1);
glTranslatef(0, HammerMeme, 0);
//the pommel
glutSolidSphere(1,20,20);
//the handle
glPushMatrix();
glTranslatef(0,3.5,0);
glScalef(1,7,1);
glutSolidCube(1);
glPopMatrix();
//The hammer head
glPushMatrix();
glTranslatef(0,7,0);
glScalef(3,2,2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
}