From c0092bd481669659096a3f9cebc917aab859c19c Mon Sep 17 00:00:00 2001 From: Mgamerz Date: Wed, 29 Sep 2021 19:06:32 -0600 Subject: [PATCH] Fix SDK headers... I think. Thanks git --- SDK/LE1SDK/SdkHeaders.h | 134 ++++++++++++++++++++-------------------- 1 file changed, 67 insertions(+), 67 deletions(-) diff --git a/SDK/LE1SDK/SdkHeaders.h b/SDK/LE1SDK/SdkHeaders.h index ca7820a..308be1b 100644 --- a/SDK/LE1SDK/SdkHeaders.h +++ b/SDK/LE1SDK/SdkHeaders.h @@ -238,73 +238,73 @@ struct FObjectImport : public FObjectResource #pragma warning( disable : 26495 ) -#include "SDK_HEADERS\Core_structs.h" -#include "SDK_HEADERS\Core_classes.h" -#include "SDK_HEADERS\Core_f_structs.h" -#include "SDK_HEADERS\Core_functions.h" -#include "SDK_HEADERS\Engine_structs.h" -#include "SDK_HEADERS\Engine_classes.h" -#include "SDK_HEADERS\Engine_f_structs.h" -#include "SDK_HEADERS\Engine_functions.h" -#include "SDK_HEADERS\IpDrv_structs.h" -#include "SDK_HEADERS\IpDrv_classes.h" -#include "SDK_HEADERS\IpDrv_f_structs.h" -#include "SDK_HEADERS\IpDrv_functions.h" -#include "SDK_HEADERS\GFxUI_structs.h" -#include "SDK_HEADERS\GFxUI_classes.h" -#include "SDK_HEADERS\GFxUI_f_structs.h" -#include "SDK_HEADERS\GFxUI_functions.h" -#include "SDK_HEADERS\ISACTAudio_structs.h" -#include "SDK_HEADERS\ISACTAudio_classes.h" -#include "SDK_HEADERS\ISACTAudio_f_structs.h" -#include "SDK_HEADERS\ISACTAudio_functions.h" -#include "SDK_HEADERS\WinDrv_structs.h" -#include "SDK_HEADERS\WinDrv_classes.h" -#include "SDK_HEADERS\WinDrv_f_structs.h" -#include "SDK_HEADERS\WinDrv_functions.h" -#include "SDK_HEADERS\SFXGame_structs.h" -#include "SDK_HEADERS\SFXGame_classes.h" -#include "SDK_HEADERS\SFXGame_f_structs.h" -#include "SDK_HEADERS\SFXGame_functions.h" -#include "SDK_HEADERS\SFXOnlineFoundation_structs.h" -#include "SDK_HEADERS\SFXOnlineFoundation_classes.h" -#include "SDK_HEADERS\SFXOnlineFoundation_f_structs.h" +#include "SDK_HEADERS\\Core_structs.h" +#include "SDK_HEADERS\\Core_classes.h" +#include "SDK_HEADERS\\Core_f_structs.h" +#include "SDK_HEADERS\\Core_functions.h" +#include "SDK_HEADERS\\Engine_structs.h" +#include "SDK_HEADERS\\Engine_classes.h" +#include "SDK_HEADERS\\Engine_f_structs.h" +#include "SDK_HEADERS\\Engine_functions.h" +#include "SDK_HEADERS\\IpDrv_structs.h" +#include "SDK_HEADERS\\IpDrv_classes.h" +#include "SDK_HEADERS\\IpDrv_f_structs.h" +#include "SDK_HEADERS\\IpDrv_functions.h" +#include "SDK_HEADERS\\GFxUI_structs.h" +#include "SDK_HEADERS\\GFxUI_classes.h" +#include "SDK_HEADERS\\GFxUI_f_structs.h" +#include "SDK_HEADERS\\GFxUI_functions.h" +#include "SDK_HEADERS\\ISACTAudio_structs.h" +#include "SDK_HEADERS\\ISACTAudio_classes.h" +#include "SDK_HEADERS\\ISACTAudio_f_structs.h" +#include "SDK_HEADERS\\ISACTAudio_functions.h" +#include "SDK_HEADERS\\WinDrv_structs.h" +#include "SDK_HEADERS\\WinDrv_classes.h" +#include "SDK_HEADERS\\WinDrv_f_structs.h" +#include "SDK_HEADERS\\WinDrv_functions.h" +#include "SDK_HEADERS\\SFXGame_structs.h" +#include "SDK_HEADERS\\SFXGame_classes.h" +#include "SDK_HEADERS\\SFXGame_f_structs.h" +#include "SDK_HEADERS\\SFXGame_functions.h" +#include "SDK_HEADERS\\SFXOnlineFoundation_structs.h" +#include "SDK_HEADERS\\SFXOnlineFoundation_classes.h" +#include "SDK_HEADERS\\SFXOnlineFoundation_f_structs.h" #include "SDK_HEADERS\SFXOnlineFoundation_functions.h" -#include "SDK_HEADERS\PlotManagerMap_structs.h" -#include "SDK_HEADERS\PlotManagerMap_classes.h" -#include "SDK_HEADERS\PlotManagerMap_f_structs.h" -#include "SDK_HEADERS\PlotManagerMap_functions.h" -#include "SDK_HEADERS\SFXStrategicAI_structs.h" -#include "SDK_HEADERS\SFXStrategicAI_classes.h" -#include "SDK_HEADERS\SFXStrategicAI_f_structs.h" -#include "SDK_HEADERS\SFXStrategicAI_functions.h" -#include "SDK_HEADERS\SFXGameContent_Powers_structs.h" -#include "SDK_HEADERS\SFXGameContent_Powers_classes.h" -#include "SDK_HEADERS\SFXGameContent_Powers_f_structs.h" -#include "SDK_HEADERS\SFXGameContent_Powers_functions.h" -#include "SDK_HEADERS\PlotManager_structs.h" -#include "SDK_HEADERS\PlotManager_classes.h" -#include "SDK_HEADERS\PlotManager_f_structs.h" -#include "SDK_HEADERS\PlotManager_functions.h" -//#include "SDK_HEADERS\PlotManagerDLC_UNC_structs.h" -//#include "SDK_HEADERS\PlotManagerDLC_UNC_classes.h" -//#include "SDK_HEADERS\PlotManagerDLC_UNC_f_structs.h" -//#include "SDK_HEADERS\PlotManagerDLC_UNC_functions.h" -#include "SDK_HEADERS\BIOC_Materials_structs.h" -#include "SDK_HEADERS\BIOC_Materials_classes.h" -#include "SDK_HEADERS\BIOC_Materials_f_structs.h" -#include "SDK_HEADERS\BIOC_Materials_functions.h" -#include "SDK_HEADERS\SFXWorldResources_structs.h" -#include "SDK_HEADERS\SFXWorldResources_classes.h" -#include "SDK_HEADERS\SFXWorldResources_f_structs.h" -#include "SDK_HEADERS\SFXWorldResources_functions.h" -#include "SDK_HEADERS\SFXVehicleResources_structs.h" -#include "SDK_HEADERS\SFXVehicleResources_classes.h" -#include "SDK_HEADERS\SFXVehicleResources_f_structs.h" -#include "SDK_HEADERS\SFXVehicleResources_functions.h" -#include "SDK_HEADERS\SFXQA_structs.h" -#include "SDK_HEADERS\SFXQA_classes.h" -#include "SDK_HEADERS\SFXQA_f_structs.h" -#include "SDK_HEADERS\SFXQA_functions.h" +#include "SDK_HEADERS\\PlotManagerMap_structs.h" +#include "SDK_HEADERS\\PlotManagerMap_classes.h" +#include "SDK_HEADERS\\PlotManagerMap_f_structs.h" +#include "SDK_HEADERS\\PlotManagerMap_functions.h" +#include "SDK_HEADERS\\SFXStrategicAI_structs.h" +#include "SDK_HEADERS\\SFXStrategicAI_classes.h" +#include "SDK_HEADERS\\SFXStrategicAI_f_structs.h" +#include "SDK_HEADERS\\SFXStrategicAI_functions.h" +#include "SDK_HEADERS\\SFXGameContent_Powers_structs.h" +#include "SDK_HEADERS\\SFXGameContent_Powers_classes.h" +#include "SDK_HEADERS\\SFXGameContent_Powers_f_structs.h" +#include "SDK_HEADERS\\SFXGameContent_Powers_functions.h" +#include "SDK_HEADERS\\PlotManager_structs.h" +#include "SDK_HEADERS\\PlotManager_classes.h" +#include "SDK_HEADERS\\PlotManager_f_structs.h" +#include "SDK_HEADERS\\PlotManager_functions.h" +//#include "SDK_HEADERS\\PlotManagerDLC_UNC_structs.h" +//#include "SDK_HEADERS\\PlotManagerDLC_UNC_classes.h" +//#include "SDK_HEADERS\\PlotManagerDLC_UNC_f_structs.h" +//#include "SDK_HEADERS\\PlotManagerDLC_UNC_functions.h" +#include "SDK_HEADERS\\BIOC_Materials_structs.h" +#include "SDK_HEADERS\\BIOC_Materials_classes.h" +#include "SDK_HEADERS\\BIOC_Materials_f_structs.h" +#include "SDK_HEADERS\\BIOC_Materials_functions.h" +#include "SDK_HEADERS\\SFXWorldResources_structs.h" +#include "SDK_HEADERS\\SFXWorldResources_classes.h" +#include "SDK_HEADERS\\SFXWorldResources_f_structs.h" +#include "SDK_HEADERS\\SFXWorldResources_functions.h" +#include "SDK_HEADERS\\SFXVehicleResources_structs.h" +#include "SDK_HEADERS\\SFXVehicleResources_classes.h" +#include "SDK_HEADERS\\SFXVehicleResources_f_structs.h" +#include "SDK_HEADERS\\SFXVehicleResources_functions.h" +#include "SDK_HEADERS\\SFXQA_structs.h" +#include "SDK_HEADERS\\SFXQA_classes.h" +#include "SDK_HEADERS\\SFXQA_f_structs.h" +#include "SDK_HEADERS\\SFXQA_functions.h" #pragma warning( enable : 26495 )