Skip to content

Latest commit

 

History

History
54 lines (47 loc) · 1.94 KB

README.md

File metadata and controls

54 lines (47 loc) · 1.94 KB

MG Développement - Gang Builder

🔫 A Gang Builder for FiveM doesn't need a reboot to update ! Uses a custom data named 'gang' in the player data to avoid using job or job2

V2.0

  • Simplified installation
  • Optimization
  • Clean code
  • Use ox_lib to manage markers
  • Use ox_lib to notify
  • Add a check at resource start for the presence of the default gang 'none'
  • Add 'en' locale
  • Add a configuration to the garage to choose between unique vehicles or spawn by a list
  • Invite member is now with ox_target
  • Add possibility to fire a member with ox_target
  • Add ox_inventory support
  • Remove command 'myid'

HOW TO INSTALL

  • Put 'mgd_gangbuilder' in your resources folder
  • Add 'ensure mgd_gangbuilder' in your server.cfg
  • Import 'mgd_gangbuilder.sql' in your database
  • In your 'es_extended' (server/classes/player.lua) :
    • add in beginning of function 'CreateExtendedPlayer', below local targetOverrides
      local targetMoreFunctions = Core.MorePlayerFunction['MGD_GangBuilder'] or {}
    • add in function 'CreateExtendedPlayer', below self.admin = Core.IsPlayerAdmin(playerId) :
      self.gang = {}
    • add at the end of function 'CreateExtendedPlayer', above return self :
      for fnName, fn in pairs(targetMoreFunctions) do
          self[fnName] = fn(self)
      end
  • In your 'es_extended' (server/classes/overrides), add in the file 'mgd_gangbuilder.lua'

If you don't use ox_inventory :

  • In your 'esx_datastore' (server/main.lua), add :
AddEventHandler('mgd_gangbuilderXesx_datastore:createDataStore', function(name, data)
	SharedDataStores[name] = CreateDataStore(name, nil, json.decode(data))
end)

AddEventHandler('mgd_gangbuilderXesx_datastore:deleteDataStore', function(name)
	SharedDataStores[name] = nil
end)

VIDEO PREVIEW

VIDEO PREVIEW