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Transform.lua
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Transform.lua
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-- MIT License
--
-- Copyright (c) 2018 Mikkel Lykke Jørgensen (MLJWare)
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local path = (...)
local subpath = path:sub("^(.-)[^.]$")
local Vector3 = require (subpath.."Vector3")
local Matrix4x4 = require (subpath.."Matrix4x4")
local Transform = {}
Transform.__index = Transform
local function new(position, rotation, scale)
local self = setmetatable({
position = position or Vector3(0,0,0);
rotation = rotation or Vector3(0,0,0);
scale = scale or Vector3(1,1,1);
_matrix_ = Matrix4x4.new_identity();
}, Transform)
return self
end
setmetatable(Transform, {
__call = function (_, position, rotation, scale)
return new(position, rotation, scale)
end
})
function Transform.is(a)
return getmetatable(a) == Transform
end
function Transform:matrix()
return self._matrix_
: to_identity()
: rotate_vec (self.rotation)
: scale_vec (self.scale)
: translate_vec(self.position)
end
function Transform:copy()
return new(self.position:copy(), self.rotation:copy(), self.scale:copy())
end
function Transform:translate(tx, ty, tz)
self.position:addn(tx, ty, tz)
return self
end
function Transform:sendTo(shader, id)
self:matrix():sendTo(shader, id)
end
return Transform