CMake Tools introduces the concept of CMake variants, which are a way to group together and combine a common set of build options and give them a name.
The main way to create a variant is via a cmake-variants.json
or cmake-variants.yaml
file.
Variants are a different concept than toolchains or toolsets. Those are handled by CMake kits.
By default, if a variants file isn't present, CMake Tools loads five options. Four options are variants that correspond to the default CMake build types: Release, Debug, MinSizeRel, and RelWithDebInfo. One Unspecified option lets CMake select the build type itself. The options do the following:
Option | Description |
---|---|
Debug |
Variant - Disables optimizations and includes debug info. |
Release |
Variant - Includes optimizations but no debug info. |
MinSizeRel |
Variant - Optimizes for size. No debug info. |
RelWithDebInfo |
Variant - Optimizes for speed but also includes debug info. |
Unspecified |
Lets CMake select a default build type. |
Selecting one of the variants configures and builds using the corresponding build type.
Important: CMake Tools does not respect
CMAKE_CONFIGURATION_TYPES
. Only the default configuration types listed above are present. A custom variant file is required to load other build types.
For smaller projects, you don't need to provide a custom cmake-variants.yaml
file. The default CMake build types work fine.
Large projects with more complex configuration options can specify additional build variants.
The variants file can be placed either in the root of the project directory, or in the project's .vscode
subdirectory.
Note: CMake Tools provides a YAML validation schema, but it is only checked in the editor when using the YAML Support by Red Hat extension.
You can use either cmake-variants.json
or cmake-variants.yaml
with the same result. The examples here use the YAML format, but can also be defined in JSON.
A simple two-setting cmake-variants.yaml
might look like this:
This file defines two variant settings: buildType
and useOpenGL
. Each has two options defined by choices
. A combination of options, from a set of settings, forms a variant.
In total, the number of possible variants is defined by the cartesian product of possible choices. For example, two settings, each with two options, creates four variants. When you change the build type, CMake Tools will present the possible combinations in a quick pick list:
When a cmake-variants.json
or cmake-variants.yaml
file is present, the options they define replace the default set of variants. This allows a project owner to define their own set of common build configurations, which can be distributed to others.
The root of the variants must be an object, where each key represents a variant option. In the example above, a buildType
option is defined for the kind of CMAKE_BUILD_TYPE
we want. It also exposes useOpenGL
which controls the ENABLE_OPENGL
CMake option.
Each setting in the variant is an object that may have the following keys:
Key | Description |
---|---|
default |
A string to set as the default choice for the variant option. The string here must correspond to an option from choices . |
description |
An optional string that describes what the option controls. CMake Tools ignores this string. |
choices |
A mapping of possible options for the setting. A variant setting can have an arbitrary number of options. The next section describes options. |
Variant options appear under the choices
key for a variant setting. Each is required to have an unique name, but the name itself is unimportant to CMake Tools.
A choice may specify any of the following options, but must include the short
option:
Option | Description |
---|---|
short |
A short human-readable string describing the option. |
long (Optional) |
A lengthier human-readable string describing the option. |
buildType (Optional) |
An optional string to set for CMAKE_BUILD_TYPE when the option is active. |
linkage (Optional) |
Either static or shared . Sets the value of CMAKE_BUILD_SHARED_LIBS . |
settings (Optional) |
A map of arbitrary CMake cache options to pass via the CMake command line with -D . Similar to the cmake.configureSettings in settings.json . |
env (Optional) |
A map of key-value string pairs specifying additional environment variables to set during CMake configure (not build). These environment variables take precedence over environment variables from settings.json , the current CMake kit, and environment variables set by the system. |
The options above are only valid under entries in the choices
map.
A variant is a specific combination of one option from each setting. When CMake Tools executes the configure step, it uses the values from the currently active variant to determine the values to pass to the CMake process, as follows:
-
Properties from all active options are merged. For
env
andsettings
, the objects themselves are merged. The merge order isn't specified, so conflicting properties in options will result in unspecified behavior. -
All
settings
from the chosen options are passed as-D
arguments to the CMake process. -
The
buildType
is used forCMAKE_BUILD_TYPE
, the--config
flag for the build (for multi-configuration generators), and for the CTest--config
flag. -
If
linkage
istrue
,BUILD_SHARED_LIBS
is set toON
. Iflinkage
isfalse
,BUILD_SHARED_LIBS
is set toOFF
. If not specified,BUILD_SHARED_LIBS
isn't set on the CMake command line. -
The environment variables from
env
are set for the CMake process.
Given the following variants file:
buildType:
default: debug
choices:
debug:
short: Debug
long: Emit debug information
buildType: Debug
release:
short: Release
long: Optimize generated code
buildType: Release
asan:
short: Asan
long: Instrument with Address Sanitizer
buildType: Asan
tsan:
short: Tsan
long: Instrument with Thread Sanitizer
buildType: Tsan
linkage:
default: static
choices:
static:
short: Static
long: Create static libraries
linkage: static
shared:
short: Shared
long: Create shared libraries/DLLs
linkage: shared
engine:
default: ogl
choices:
ogl:
short: OpenGL
long: OpenGL rendering
settings:
ENGINE: OpenGL
d3d:
short: Direct3D
long: Direct3D rendering
settings:
ENGINE: Direct3D
vulkan:
short: Vulkan
long: Vulkan rendering
settings:
ENGINE: Vulkan
software:
short: Software
long: Software rendering
settings:
ENGINE: Software
network:
default: boost
choices:
boost:
short: Boost.Asio
long: Use Boost.Asio for networking
settings:
NETWORK: Boost
asio:
short: Asio
long: Use standalone-Asio for networking
settings:
NETWORK: Asio
net-ts:
short: NetTS
long: Use the C++ Networking TS for networking
settings:
NETWORK: net-ts
CMake Tools will present the cartesian product of all options. For the example above, it will produce 4 × 2 × 4 × 3 = 96 different variants:
This example creates many possible variants, but may not be unreasonable if you are building complex software. CMake Tools shows all of the possible combinations, and persists your selection between sessions.