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BezierCP.h
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BezierCP.h
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/* ***** BEGIN LICENSE BLOCK *****
* This file is part of Natron <https://natrongithub.github.io/>,
* (C) 2018-2021 The Natron developers
* (C) 2013-2018 INRIA and Alexandre Gauthier-Foichat
*
* Natron is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Natron is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Natron. If not, see <http://www.gnu.org/licenses/gpl-2.0.html>
* ***** END LICENSE BLOCK ***** */
#ifndef Engine_BezierCP_h
#define Engine_BezierCP_h
// ***** BEGIN PYTHON BLOCK *****
// from <https://docs.python.org/3/c-api/intro.html#include-files>:
// "Since Python may define some pre-processor definitions which affect the standard headers on some systems, you must include Python.h before any standard headers are included."
#include <Python.h>
// ***** END PYTHON BLOCK *****
#include "Global/Macros.h"
#include <list>
#include <set>
#include <utility>
#include "Global/Macros.h"
#if !defined(Q_MOC_RUN) && !defined(SBK_RUN)
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>
#endif
#include "Global/GlobalDefines.h"
#include "Engine/ViewIdx.h"
#include "Engine/EngineFwd.h"
NATRON_NAMESPACE_ENTER
/**
* @class A Bezier is an animated control point of a Bezier. It is the starting point
* and/or the ending point of a bezier segment. (It would correspond to P0/P3).
* The left bezier point/right bezier point we refer to in the functions below
* are respectively the P2 and P1 point.
*
* Note on multi-thread:
* All getters or const functions can be called in any thread, that is:
* - The GUI thread (main-thread)
* - The render thread
* - The serialization thread (when saving)
*
* Setters or non-const functions can exclusively be called in the main-thread (Gui thread) to ensure there is no
* race condition whatsoever.
* More-over the setters must be called ONLY by the Bezier class which is the class handling the thread safety.
* That's why non-const functions are private.
**/
struct BezierCPPrivate;
class BezierCP
{
///This is the unique class allowed to call the setters.
friend class Bezier;
public:
///Constructore used by the serialization
BezierCP();
BezierCP(const BezierCP & other);
BezierCP(const BezierPtr& curve);
virtual ~BezierCP();
CurvePtr getXCurve() const;
CurvePtr getYCurve() const;
CurvePtr getLeftXCurve() const;
CurvePtr getLeftYCurve() const;
CurvePtr getRightXCurve() const;
CurvePtr getRightYCurve() const;
void clone(const BezierCP & other);
void setPositionAtTime(bool useGuiCurves, double time, double x, double y);
void setLeftBezierPointAtTime(bool useGuiCurves, double time, double x, double y);
void setRightBezierPointAtTime(bool useGuiCurves, double time, double x, double y);
void setBroken(bool broken);
void setStaticPosition(bool useGuiCurves, double x, double y);
void setLeftBezierStaticPosition(bool useGuiCurves, double x, double y);
void setRightBezierStaticPosition(bool useGuiCurves, double x, double y);
void removeKeyframe(bool useGuiCurves, double time);
void removeAnimation(bool useGuiCurves, double currentTime);
///returns true if a keyframe was set
bool cuspPoint(bool useGuiCurves, double time, ViewIdx view, bool autoKeying, bool rippleEdit, const std::pair<double, double>& pixelScale);
///returns true if a keyframe was set
bool smoothPoint(bool useGuiCurves, double time, ViewIdx view, bool autoKeying, bool rippleEdit, const std::pair<double, double>& pixelScale);
virtual bool isFeatherPoint() const
{
return false;
}
bool equalsAtTime(bool useGuiCurves, double time, ViewIdx view, const BezierCP & other) const;
bool getPositionAtTime(bool useGuiCurves, double time, ViewIdx view, double* x, double* y) const;
bool getLeftBezierPointAtTime(bool useGuiCurves, double time, ViewIdx view, double* x, double* y, bool reAlign = true) const;
bool getRightBezierPointAtTime(bool useGuiCurves, double time, ViewIdx view, double *x, double *y, bool reAlign = true) const;
bool getBroken() const;
bool hasKeyFrameAtTime(bool useGuiCurves, double time) const;
void getKeyframeTimes(bool useGuiCurves, std::set<double>* times) const;
void getKeyFrames(bool useGuiCurves, std::list<std::pair<double, KeyframeTypeEnum> >* keys) const;
int getKeyFrameIndex(bool useGuiCurves, double time) const;
void setKeyFrameInterpolation(bool useGuiCurves, KeyframeTypeEnum interp, int index);
double getKeyframeTime(bool useGuiCurves, int index) const;
int getKeyframesCount(bool useGuiCurves) const;
int getControlPointsCount() const;
/**
* @brief Pointer to the bezier holding this control point. This is not protected by a mutex
* since it never changes.
**/
BezierPtr getBezier() const;
/**
* @brief Returns whether a tangent handle is nearby the given coordinates.
* That is, this function a number indicating
* if the given coordinates are close to the left control point (P2, ret = 0) or the right control point(P1, ret = 1).
* If it is not close to any tangent, -1 is returned.
* This function can also return the tangent of a feather point, to find out if the point is a feather point call
* isFeatherPoint() on the returned control point.
**/
int isNearbyTangent(bool useGuiCurves, double time, ViewIdx view, double x, double y, double acceptance) const;
SequenceTime getOffsetTime() const;
void cloneInternalCurvesToGuiCurves();
void cloneGuiCurvesToInternalCurves();
template<class Archive>
void save(Archive & ar, const unsigned int version) const;
template<class Archive>
void load(Archive & ar, const unsigned int version);
template<class Archive>
void serialize(Archive & ar, const unsigned int version);
private:
boost::scoped_ptr<BezierCPPrivate> _imp;
};
typedef std::list<BezierCPPtr> BezierCPs;
NATRON_NAMESPACE_EXIT
#endif // Engine_BezierCP_h