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GPUContextPool.cpp
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GPUContextPool.cpp
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/* ***** BEGIN LICENSE BLOCK *****
* This file is part of Natron <https://natrongithub.github.io/>,
* (C) 2018-2021 The Natron developers
* (C) 2013-2018 INRIA and Alexandre Gauthier-Foichat
*
* Natron is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Natron is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Natron. If not, see <http://www.gnu.org/licenses/gpl-2.0.html>
* ***** END LICENSE BLOCK ***** */
// ***** BEGIN PYTHON BLOCK *****
// from <https://docs.python.org/3/c-api/intro.html#include-files>:
// "Since Python may define some pre-processor definitions which affect the standard headers on some systems, you must include Python.h before any standard headers are included."
#include <Python.h>
// ***** END PYTHON BLOCK *****
#include "GPUContextPool.h"
#include <set>
#include <stdexcept>
#include <boost/make_shared.hpp>
#include <QMutex>
#include <QWaitCondition>
#include "Engine/AppManager.h"
#include "Engine/OSGLContext.h"
#include "Engine/Settings.h"
NATRON_NAMESPACE_ENTER
struct GPUContextPoolPrivate
{
mutable QMutex contextPoolMutex;
// protected by contextPoolMutex
std::set<OSGLContextPtr> glContextPool;
#ifdef NATRON_RENDER_SHARED_CONTEXT
OSGLContextWPtr lastUsedGLContext;
#else
QWaitCondition glContextPoolEmpty;
std::set<attachedGLContexts> attachedGLContexts;
#endif
// The OpenGL context to use for sharing
OSGLContextWPtr glShareContext;
int currentOpenGLRendererMaxTexSize;
GPUContextPoolPrivate()
: contextPoolMutex()
, glContextPool()
#ifdef NATRON_RENDER_SHARED_CONTEXT
, lastUsedGLContext()
#else
, glContextPoolEmpty()
, attachedGLContexts()
#endif
, glShareContext()
, currentOpenGLRendererMaxTexSize(0)
{
}
};
GPUContextPool::GPUContextPool()
: _imp( new GPUContextPoolPrivate() )
{
}
GPUContextPool::~GPUContextPool()
{
}
void
GPUContextPool::clear()
{
QMutexLocker k(&_imp->contextPoolMutex);
_imp->glContextPool.clear();
}
int
GPUContextPool::getCurrentOpenGLRendererMaxTextureSize() const
{
QMutexLocker k(&_imp->contextPoolMutex);
return _imp->currentOpenGLRendererMaxTexSize;
}
OSGLContextPtr
GPUContextPool::attachGLContextToRender(bool checkIfGLLoaded)
{
if (checkIfGLLoaded && (!appPTR->isOpenGLLoaded() || !appPTR->getCurrentSettings()->isOpenGLRenderingEnabled())) {
return OSGLContextPtr();
}
QMutexLocker k(&_imp->contextPoolMutex);
// Context-sharing disabled as it is not needed
OSGLContextPtr shareContext;// _imp->glShareContext.lock();
OSGLContextPtr newContext;
SettingsPtr settings = appPTR->getCurrentSettings();
GLRendererID rendererID;
if (settings) {
rendererID = settings->getActiveOpenGLRendererID();
}
int maxContexts = settings ? std::max(settings->getMaxOpenGLContexts(), 1) : 1;
#ifndef NATRON_RENDER_SHARED_CONTEXT
while (_imp->glContextPool.empty() && (int)_imp->attachedGLContexts.size() >= maxContexts) {
_imp->glContextPoolEmpty.wait(&_imp->contextPoolMutex);
}
if ( _imp->glContextPool.empty() ) {
assert( (int)_imp->attachedGLContexts.size() < maxContexts );
// Create a new one
newContext = boost::make_shared<OSGLContext>( FramebufferConfig(), shareContext.get(), GLVersion.major, GLVersion.minor, rendererID );
} else {
std::set<OSGLContextPtr>::iterator it = _imp->glContextPool.begin();
newContext = *it;
assert(newContext);
_imp->glContextPool.erase(it);
}
#else
if ( (int)_imp->glContextPool.size() < maxContexts ) {
// Create a new one
newContext = boost::make_shared<OSGLContext>( FramebufferConfig(), shareContext.get(), GLVersion.major, GLVersion.minor, rendererID );
_imp->glContextPool.insert(newContext);
} else {
while ((int)_imp->glContextPool.size() > maxContexts) {
_imp->glContextPool.erase(_imp->glContextPool.begin());
}
// Cycle through all contexts for all renders
OSGLContextPtr lastContext = _imp->lastUsedGLContext.lock();
if (!lastContext) {
newContext = *_imp->glContextPool.begin();
} else {
std::set<OSGLContextPtr>::iterator foundLast = _imp->glContextPool.find(lastContext);
assert( foundLast != _imp->glContextPool.end() );
if ( foundLast == _imp->glContextPool.end() ) {
throw std::logic_error("No context to attach");
} else {
std::set<OSGLContextPtr>::iterator next = foundLast;
++next;
if ( next == _imp->glContextPool.end() ) {
next = _imp->glContextPool.begin();
}
newContext = *next;
}
}
}
#endif //NATRON_RENDER_SHARED_CONTEXT
assert(newContext);
if (settings) {
if (!_imp->currentOpenGLRendererMaxTexSize) {
newContext->setContextCurrentNoRender();
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &_imp->currentOpenGLRendererMaxTexSize);
}
}
// If this is the first context, set it as the sharing context
if (!shareContext) {
_imp->glShareContext = newContext;
}
#ifndef NATRON_RENDER_SHARED_CONTEXT
_imp->attachedGLContexts.insert(newContext);
#else
_imp->lastUsedGLContext = newContext;
#endif
return newContext;
} // GPUContextPool::attachGLContextToRender
void
GPUContextPool::releaseGLContextFromRender(const OSGLContextPtr& context)
{
#ifndef NATRON_RENDER_SHARED_CONTEXT
QMutexLocker k(&_imp->contextPoolMutex);
// The thread has a context on its TLS so it must be found in the attached contexts set
std::set<OSGLContextPtr>::iterator foundAttached = _imp->attachedGLContexts.find(context);
assert( foundAttached != _imp->attachedGLContexts.end() );
if ( foundAttached != _imp->attachedGLContexts.end() ) {
// Re-insert back into the contextPool so it can be re-used
_imp->glContextPool.insert(*foundAttached);
_imp->attachedGLContexts.erase(foundAttached);
// Wake-up one thread waiting in attachContextToThread().
// No need to wake all threads because each thread releasing a context will wake up one thread.
_imp->glContextPoolEmpty.wakeOne();
}
#else
Q_UNUSED(context);
#endif
}
NATRON_NAMESPACE_EXIT