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OSGLContext_x11.h
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OSGLContext_x11.h
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/* ***** BEGIN LICENSE BLOCK *****
* This file is part of Natron <https://natrongithub.github.io/>,
* (C) 2018-2021 The Natron developers
* (C) 2013-2018 INRIA and Alexandre Gauthier-Foichat
*
* Natron is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Natron is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Natron. If not, see <http://www.gnu.org/licenses/gpl-2.0.html>
* ***** END LICENSE BLOCK ***** */
#ifndef OSGLCONTEXT_X11_H
#define OSGLCONTEXT_X11_H
// ***** BEGIN PYTHON BLOCK *****
// from <https://docs.python.org/3/c-api/intro.html#include-files>:
// "Since Python may define some pre-processor definitions which affect the standard headers on some systems, you must include Python.h before any standard headers are included."
#include <Python.h>
// ***** END PYTHON BLOCK *****
#include "Global/Macros.h"
#include "Global/GLIncludes.h"
#include "Engine/EngineFwd.h"
#if !defined(Q_MOC_RUN) && !defined(SBK_RUN)
#include <boost/scoped_ptr.hpp>
#endif
#ifdef __NATRON_LINUX__
#include "Global/GlobalDefines.h"
NATRON_NAMESPACE_ENTER
// GLX-specific global data
struct OSGLContext_glx_dataPrivate;
class OSGLContext_glx_data
{
public:
boost::scoped_ptr<OSGLContext_glx_dataPrivate> _imp;
OSGLContext_glx_data();
~OSGLContext_glx_data();
};
struct OSGLContext_x11Private;
class OSGLContext_x11
{
public:
OSGLContext_x11(const FramebufferConfig& pixelFormatAttrs,
int major,
int minor,
bool coreProfile,
const GLRendererID& rendererID,
const OSGLContext_x11* shareContext);
~OSGLContext_x11();
static void initGLXData(OSGLContext_glx_data* glxInfo);
static void destroyGLXData(OSGLContext_glx_data* glxInfo);
static bool makeContextCurrent(const OSGLContext_x11* context);
static void getGPUInfos(std::list<OpenGLRendererInfo>& renderers);
void swapBuffers();
void swapInterval(int interval);
private:
friend struct OSGLContext_x11Private;
boost::scoped_ptr<OSGLContext_x11Private> _imp;
};
NATRON_NAMESPACE_EXIT
#endif // __NATRON_LINUX__
#endif // OSGLCONTEXT_X11_H