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OpenGLViewerI.h
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OpenGLViewerI.h
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/* ***** BEGIN LICENSE BLOCK *****
* This file is part of Natron <https://natrongithub.github.io/>,
* (C) 2018-2021 The Natron developers
* (C) 2013-2018 INRIA and Alexandre Gauthier-Foichat
*
* Natron is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Natron is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Natron. If not, see <http://www.gnu.org/licenses/gpl-2.0.html>
* ***** END LICENSE BLOCK ***** */
#ifndef OPENGLVIEWERI_H
#define OPENGLVIEWERI_H
// ***** BEGIN PYTHON BLOCK *****
// from <https://docs.python.org/3/c-api/intro.html#include-files>:
// "Since Python may define some pre-processor definitions which affect the standard headers on some systems, you must include Python.h before any standard headers are included."
#include <Python.h>
// ***** END PYTHON BLOCK *****
#include "Global/Macros.h"
#include <list>
#if !defined(Q_MOC_RUN) && !defined(SBK_RUN)
#include <boost/shared_ptr.hpp>
#endif
#include "Engine/OverlaySupport.h"
#include "Engine/ViewIdx.h"
#include "Engine/EngineFwd.h"
#include "Engine/Texture.h"
NATRON_NAMESPACE_ENTER
class OpenGLViewerI
: public OverlaySupport
{
public:
OpenGLViewerI()
{
}
virtual ~OpenGLViewerI()
{
}
virtual bool isViewerUIVisible() const = 0;
/**
* @brief Must return the current scale factor applied to the viewport. (Screen pixels / image pixels)
**/
virtual double getZoomFactor() const = 0;
/**
* @brief Must center the image in the viewport so it fits entirely.
**/
virtual void fitImageToFormat() = 0;
/**
* @brief Must return true if the portion of the image displayed is clipped to the input format
**/
virtual bool isClippingImageToFormat() const = 0;
/**
* @brief Given the region of definition of an image, must return the portion of that image which is
* actually displayed on the viewport. (It cannot be bigger than the rod)
**/
virtual RectI getImageRectangleDisplayed(const RectI & pixelRod, const double par, unsigned int mipMapLevel) = 0;
virtual RectI getImageRectangleDisplayedRoundedToTileSize(int texIndex, const RectD & rod, const double par, unsigned int mipMapLevel,
std::vector<RectI>* tiles, std::vector<RectI>* tilesRounded, int *tileSize, RectI* roiNotRounded) = 0;
virtual RectI getExactImageRectangleDisplayed(int texIndex, const RectD & rod, const double par, unsigned int mipMapLevel) = 0;
/**
* @brief Must return the bit depth of the texture used to render. (Byte, half or float)
**/
virtual ImageBitDepthEnum getBitDepth() const = 0;
/**
* @brief Returns true if the user has enabled the region of interest
**/
virtual bool isUserRegionOfInterestEnabled() const = 0;
/**
* @brief Must return the user's region of interest rectangle in canonical coordinates.
**/
virtual RectD getUserRegionOfInterest() const = 0;
/**
* @brief Should clear any partial texture overlayed previously transferred with transferBufferFromRAMtoGPU
**/
virtual void clearPartialUpdateTextures() = 0;
/**
* @brief This function must do the following:
* 1) glMapBuffer to map a GPU buffer to the RAM
* 2) memcpy to copy the ramBuffer to previously mapped buffer.
* 3) glUnmapBuffer to unmap the GPU buffer
* 4) glTexSubImage2D or glTexImage2D depending whether yo need to resize the texture or not.
**/
virtual void transferBufferFromRAMtoGPU(const unsigned char* ramBuffer,
size_t bytesCount,
const RectI &roiRoundedToTileSize,
const RectI& roi,
const TextureRect & tileRect,
int textureIndex,
bool isPartialRect,
bool isFirstTile,
TexturePtr* texture) = 0;
virtual void endTransferBufferFromRAMToGPU(int textureIndex,
const TexturePtr& texture,
const ImagePtr& image,
int time,
const RectD& rod,
double par,
ImageBitDepthEnum depth,
unsigned int mipMapLevel,
ImagePremultiplicationEnum premult,
double gain,
double gamma,
double offset,
int lut,
bool recenterViewer,
const Point& viewportCenter,
bool isPartialRect) = 0;
/**
* @brief Called when the input of a viewer should render black.
**/
virtual void disconnectInputTexture(int textureIndex, bool clearRoD) = 0;
/**
* @brief This function should update the color picker values (as a label or numbers) right away.
* If x and y are INT_MAX then the viewer should just use the current position of the cursor.
**/
virtual void updateColorPicker(int textureIndex, int x = INT_MAX, int y = INT_MAX) = 0;
/**
* @brief Must use OpenGL to query the texture color at the given image coordinates
* X and Y are in canonical coordinates
**/
virtual void getTextureColorAt(int x, int y, double* r, double *g, double *b, double *a) = 0;
/**
* @brief Make the OpenGL context current to the thread.
**/
virtual void makeOpenGLcontextCurrent() = 0;
/**
* @brief Called when the live instance of the viewer node is killed. (i.e: when the node is deleted).
* You should remove any GUI.
**/
virtual void removeGUI() = 0;
/**
* @brief Must return the current view displayed if multi-view is enabled, 0 otherwise.
**/
virtual ViewIdx getCurrentView() const = 0;
/**
* @brief Must return the time currently displayed
**/
virtual int getCurrentlyDisplayedTime() const = 0;
/**
* @brief Get the viewer's timeline's range
**/
virtual void getViewerFrameRange(int* first, int* last) const = 0;
/**
* @brief Must return the current compositing operator applied to the viewer input A and B.
**/
virtual ViewerCompositingOperatorEnum getCompositingOperator() const = 0;
/**
* @brief Set the current compositing operator
**/
virtual void setCompositingOperator(ViewerCompositingOperatorEnum op) = 0;
/**
* @brief Must return a pointer to the current timeline used by the Viewer
**/
virtual TimeLinePtr getTimeline() const = 0;
/**
* @brief Must save all relevant OpenGL bits so that they can be restored as-is after the draw action of a plugin.
**/
virtual void saveOpenGLContext() OVERRIDE = 0;
/**
* @brief Must restore all OpenGL bits saved in saveOpenGLContext()
**/
virtual void restoreOpenGLContext() OVERRIDE = 0;
/**
* @brief Clears pointers to images that may be left
**/
virtual void clearLastRenderedImage() = 0;
/**
*@brief To be called if redraw needs to be called now without waiting the end of the event loop
**/
virtual void redrawNow() = 0;
/**
* @brief Converts the given (x,y) coordinates which are in OpenGL canonical coordinates to widget coordinates.
**/
virtual void toWidgetCoordinates(double *x, double *y) const OVERRIDE = 0;
/**
* @brief Converts the given (x,y) coordinates which are in widget coordinates to OpenGL canonical coordinates
**/
virtual void toCanonicalCoordinates(double *x, double *y) const OVERRIDE = 0;
/**
* @brief Returns the font height, i.e: the height of the highest letter for this font
**/
virtual int getWidgetFontHeight() const OVERRIDE = 0;
/**
* @brief Returns for a string the estimated pixel size it would take on the widget
**/
virtual int getStringWidthForCurrentFont(const std::string& string) const OVERRIDE = 0;
};
NATRON_NAMESPACE_EXIT
#endif // OPENGLVIEWERI_H