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OutputEffectInstance.h
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OutputEffectInstance.h
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/* ***** BEGIN LICENSE BLOCK *****
* This file is part of Natron <https://natrongithub.github.io/>,
* (C) 2018-2021 The Natron developers
* (C) 2013-2018 INRIA and Alexandre Gauthier-Foichat
*
* Natron is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Natron is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Natron. If not, see <http://www.gnu.org/licenses/gpl-2.0.html>
* ***** END LICENSE BLOCK ***** */
#ifndef Engine_OutputEffectInstance_h
#define Engine_OutputEffectInstance_h
// ***** BEGIN PYTHON BLOCK *****
// from <https://docs.python.org/3/c-api/intro.html#include-files>:
// "Since Python may define some pre-processor definitions which affect the standard headers on some systems, you must include Python.h before any standard headers are included."
#include <Python.h>
// ***** END PYTHON BLOCK *****
#include "Global/Macros.h"
#include <list>
#if !defined(Q_MOC_RUN) && !defined(SBK_RUN)
#include <boost/shared_ptr.hpp>
#endif
#include <QtCore/QMutex>
#include "Engine/EffectInstance.h"
#include "Engine/ViewIdx.h"
#include "Engine/EngineFwd.h"
class QThread;
NATRON_NAMESPACE_ENTER
class OutputEffectInstance
: public EffectInstance
{
GCC_DIAG_SUGGEST_OVERRIDE_OFF
Q_OBJECT
GCC_DIAG_SUGGEST_OVERRIDE_ON
private:
struct RenderSequenceArgs
{
BlockingBackgroundRender* renderController;
std::vector<ViewIdx> viewsToRender;
int firstFrame;
int lastFrame;
int frameStep;
bool useStats;
bool blocking;
};
mutable QMutex _outputEffectDataLock;
std::list<RenderSequenceArgs> _renderSequenceRequests;
RenderEnginePtr _engine;
public:
OutputEffectInstance(NodePtr node);
protected:
OutputEffectInstance(const OutputEffectInstance& other);
public:
virtual ~OutputEffectInstance();
virtual bool isOutput() const OVERRIDE
{
return true;
}
RenderEnginePtr getRenderEngine() const
{
return _engine;
}
/**
* @brief Returns true if a sequential render is being aborted
**/
bool isSequentialRenderBeingAborted() const;
/**
* @brief Is this node currently doing playback ?
**/
bool isDoingSequentialRender() const;
/**
* @brief Starts rendering of all the sequence available, from start to end.
* This function is meant to be called for on-disk renderer only (i.e: not viewers).
**/
void renderFullSequence(bool isBlocking, bool enableRenderStats, BlockingBackgroundRender* renderController, int first, int last, int frameStep);
void notifyRenderFinished();
void renderCurrentFrame(bool canAbort);
void renderCurrentFrameWithRenderStats(bool canAbort);
bool ifInfiniteclipRectToProjectDefault(RectD* rod) const;
virtual void initializeData() OVERRIDE FINAL;
virtual void reportStats(int time, ViewIdx view, double wallTime, const std::map<NodePtr, NodeRenderStats > & stats);
protected:
void createWriterPath();
void launchRenderSequence(const RenderSequenceArgs& args);
/**
* @brief Creates the engine that will control the output rendering
**/
virtual RenderEngine* createRenderEngine();
};
NATRON_NAMESPACE_EXIT
#endif // Engine_OutputEffectInstance_h