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PyAppInstance.h
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PyAppInstance.h
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/* ***** BEGIN LICENSE BLOCK *****
* This file is part of Natron <https://natrongithub.github.io/>,
* (C) 2018-2021 The Natron developers
* (C) 2013-2018 INRIA and Alexandre Gauthier-Foichat
*
* Natron is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Natron is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Natron. If not, see <http://www.gnu.org/licenses/gpl-2.0.html>
* ***** END LICENSE BLOCK ***** */
#ifndef Engine_AppInstanceWrapper_h
#define Engine_AppInstanceWrapper_h
// ***** BEGIN PYTHON BLOCK *****
// from <https://docs.python.org/3/c-api/intro.html#include-files>:
// "Since Python may define some pre-processor definitions which affect the standard headers on some systems, you must include Python.h before any standard headers are included."
#include <Python.h>
// ***** END PYTHON BLOCK *****
#include "Global/Macros.h"
/**
* @brief Simple wrap for the AppInstance class that is the API we want to expose to the Python
* Engine module.
**/
#include <map>
CLANG_DIAG_OFF(deprecated)
CLANG_DIAG_OFF(uninitialized)
#include <QtCore/QCoreApplication>
#include <QtCore/QString>
CLANG_DIAG_ON(deprecated)
CLANG_DIAG_ON(uninitialized)
#include "Engine/PyNode.h"
#include "Engine/EngineFwd.h"
NATRON_NAMESPACE_ENTER;
NATRON_PYTHON_NAMESPACE_ENTER;
class AppSettings
{
public:
AppSettings(const SettingsPtr& settings);
Param* getParam(const QString& scriptName) const;
std::list<Param*> getParams() const;
void saveSettings();
void restoreDefaultSettings();
private:
SettingsPtr _settings;
};
class NodeCreationProperty
{
public:
NodeCreationProperty()
{
}
virtual ~NodeCreationProperty()
{
}
};
typedef std::map<QString, NodeCreationProperty*> NodeCreationPropertyMap;
class IntNodeCreationProperty : public NodeCreationProperty
{
std::vector<int> values;
public:
IntNodeCreationProperty(int value)
: NodeCreationProperty()
, values()
{
values.push_back(value);
}
IntNodeCreationProperty(const std::vector<int>& values = std::vector<int>())
: NodeCreationProperty()
, values(values)
{
}
void setValue(int value, int index = 0)
{
if (index < 0) {
return;
}
if (index >= (int)values.size()) {
values.resize(index + 1);
}
values[index] = value;
}
const std::vector<int>& getValues() const
{
return values;
}
virtual ~IntNodeCreationProperty()
{
}
};
class BoolNodeCreationProperty : public NodeCreationProperty
{
std::vector<bool> values;
public:
BoolNodeCreationProperty(bool value)
: NodeCreationProperty()
, values()
{
values.push_back(value);
}
BoolNodeCreationProperty(const std::vector<bool>& values = std::vector<bool>())
: NodeCreationProperty()
, values(values)
{
}
void setValue(bool value, int index = 0)
{
if (index < 0) {
return;
}
if (index >= (int)values.size()) {
values.resize(index + 1);
}
values[index] = value;
}
const std::vector<bool>& getValues() const
{
return values;
}
virtual ~BoolNodeCreationProperty()
{
}
};
class FloatNodeCreationProperty : public NodeCreationProperty
{
std::vector<double> values;
public:
FloatNodeCreationProperty(double value)
: NodeCreationProperty()
, values()
{
values.push_back(value);
}
FloatNodeCreationProperty(const std::vector<double>& values = std::vector<double>())
: NodeCreationProperty()
, values(values)
{
}
void setValue(double value, int index = 0)
{
if (index < 0) {
return;
}
if (index >= (int)values.size()) {
values.resize(index + 1);
}
values[index] = value;
}
const std::vector<double>& getValues() const
{
return values;
}
virtual ~FloatNodeCreationProperty()
{
}
};
class StringNodeCreationProperty : public NodeCreationProperty
{
std::vector<std::string> values;
public:
StringNodeCreationProperty(const std::string& value)
: NodeCreationProperty()
, values()
{
values.push_back(value);
}
StringNodeCreationProperty(const std::vector<std::string>& values = std::vector<std::string>())
: NodeCreationProperty()
, values(values)
{
}
void setValue(const std::string& value, int index = 0)
{
if (index < 0) {
return;
}
if (index >= (int)values.size()) {
values.resize(index + 1);
}
values[index] = value;
}
const std::vector<std::string>& getValues() const
{
return values;
}
virtual ~StringNodeCreationProperty()
{
}
};
class App
: public Group
{
Q_DECLARE_TR_FUNCTIONS(App)
private:
AppInstanceWPtr _instance;
public:
App(const AppInstancePtr& instance);
virtual ~App() {}
int getAppID() const;
AppInstancePtr getInternalApp() const;
/**
* @brief Creates a new instance of the plugin identified by the given pluginID.
* @param majorVersion If different than -1, it will try to load a specific major version
* of the plug-in, otherwise it will default to the greatest major version found for that plug-in.
* @param group If not NULL, this should be a pointer to a group node where-in to insert the newly created effect.
* If NULL, the newly created node will be inserted in the project's root.
**/
Effect* createNode(const QString& pluginID,
int majorVersion = -1,
Group* group = 0,
const NodeCreationPropertyMap& props = NodeCreationPropertyMap()) const;
Effect* createReader(const QString& filename,
Group* group = 0,
const NodeCreationPropertyMap& props = NodeCreationPropertyMap()) const;
Effect* createWriter(const QString& filename,
Group* group = 0,
const NodeCreationPropertyMap& props = NodeCreationPropertyMap()) const;
int timelineGetTime() const;
int timelineGetLeftBound() const;
int timelineGetRightBound() const;
void addFormat(const QString& formatSpec);
void render(Effect* writeNode, int firstFrame, int lastFrame, int frameStep = 1);
void render(const std::list<Effect*>& effects, const std::list<int>& firstFrames, const std::list<int>& lastFrames, const std::list<int>& frameSteps);
Param* getProjectParam(const QString& name) const;
void writeToScriptEditor(const QString& message);
bool saveProject(const QString& filename);
bool saveProjectAs(const QString& filename);
bool saveTempProject(const QString& filename);
App* loadProject(const QString& filename);
///Close the current project but keep the window
bool resetProject();
///Reset + close window, quit if last window
bool closeProject();
///Opens a new window
App* newProject();
std::list<QString> getViewNames() const;
void addProjectLayer(const ImageLayer& layer);
protected:
void renderInternal(bool forceBlocking, Effect* writeNode, int firstFrame, int lastFrame, int frameStep);
void renderInternal(bool forceBlocking, const std::list<Effect*>& effects, const std::list<int>& firstFrames, const std::list<int>& lastFrames,
const std::list<int>& frameSteps);
NodeCollectionPtr getCollectionFromGroup(Group* group) const;
};
NATRON_PYTHON_NAMESPACE_EXIT;
NATRON_NAMESPACE_EXIT;
#endif // Engine_AppInstanceWrapper_h