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Texture.cpp
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Texture.cpp
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/* ***** BEGIN LICENSE BLOCK *****
* This file is part of Natron <https://natrongithub.github.io/>,
* (C) 2018-2021 The Natron developers
* (C) 2013-2018 INRIA and Alexandre Gauthier-Foichat
*
* Natron is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Natron is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Natron. If not, see <http://www.gnu.org/licenses/gpl-2.0.html>
* ***** END LICENSE BLOCK ***** */
// ***** BEGIN PYTHON BLOCK *****
// from <https://docs.python.org/3/c-api/intro.html#include-files>:
// "Since Python may define some pre-processor definitions which affect the standard headers on some systems, you must include Python.h before any standard headers are included."
#include <Python.h>
// ***** END PYTHON BLOCK *****
#include "Texture.h"
#include <stdexcept>
NATRON_NAMESPACE_ENTER
Texture::Texture(U32 target,
int minFilter,
int magFilter,
int clamp,
DataTypeEnum type,
int format,
int internalFormat,
int glType)
: _texID(0)
, _target(target)
, _minFilter(minFilter)
, _magFilter(magFilter)
, _clamp(clamp)
, _internalFormat(internalFormat)
, _format(format)
, _glType(glType)
, _type(type)
{
glGenTextures(1, &_texID);
}
void
Texture::getRecommendedTexParametersForRGBAByteTexture(int* format,
int* internalFormat,
int* glType)
{
*format = GL_BGRA;
*internalFormat = GL_RGBA8;
*glType = GL_UNSIGNED_INT_8_8_8_8_REV;
}
void
Texture::getRecommendedTexParametersForRGBAFloatTexture(int* format, int* internalFormat, int* glType)
{
*format = GL_RGBA;
*internalFormat = GL_RGBA32F_ARB;
*glType = GL_FLOAT;
}
bool
Texture::ensureTextureHasSize(const TextureRect& texRect,
const unsigned char* originalRAMBuffer)
{
if (texRect == _textureRect) {
return false;
}
GLProtectAttrib a(GL_ENABLE_BIT);
glEnable(_target);
glBindTexture (_target, _texID);
_textureRect = texRect;
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
if (_minFilter != GL_NONE) {
glTexParameteri (_target, GL_TEXTURE_MIN_FILTER, _minFilter);
}
if (_magFilter != GL_NONE) {
glTexParameteri (_target, GL_TEXTURE_MAG_FILTER, _magFilter);
}
if (_clamp != GL_NONE) {
glTexParameteri (_target, GL_TEXTURE_WRAP_S, _clamp);
glTexParameteri (_target, GL_TEXTURE_WRAP_T, _clamp);
}
glTexImage2D (_target,
0, // level
_internalFormat, //internalFormat
w(), h(),
0, // border
_format, // format
_glType, // type
originalRAMBuffer); // pixels
glBindTexture(_target, 0);
glCheckError();
return true;
}
void
Texture::fillOrAllocateTexture(const TextureRect & texRect,
const RectI& roi,
bool updateOnlyRoi,
const unsigned char* originalRAMBuffer)
{
//GLuint savedTexture;
//glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&savedTexture);
{
GLProtectAttrib a(GL_ENABLE_BIT);
int width = updateOnlyRoi ? roi.width() : w();
int height = updateOnlyRoi ? roi.height() : h();
int x1 = updateOnlyRoi ? roi.x1 - texRect.x1 : 0;
int y1 = updateOnlyRoi ? roi.y1 - texRect.y1 : 0;
if ( !ensureTextureHasSize(texRect, originalRAMBuffer) ) {
glEnable(_target);
glBindTexture (_target, _texID);
glTexSubImage2D(_target,
0, // level
x1, y1, // xoffset, yoffset
width, height,
_format, // format
_glType, // type
originalRAMBuffer);
glBindTexture (_target, 0);
glCheckError();
}
} // GLProtectAttrib a(GL_ENABLE_BIT);
} // fillOrAllocateTexture
Texture::~Texture()
{
glDeleteTextures(1, &_texID);
}
NATRON_NAMESPACE_EXIT