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TextureRect.h
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TextureRect.h
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/* ***** BEGIN LICENSE BLOCK *****
* This file is part of Natron <https://natrongithub.github.io/>,
* (C) 2018-2021 The Natron developers
* (C) 2013-2018 INRIA and Alexandre Gauthier-Foichat
*
* Natron is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Natron is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Natron. If not, see <http://www.gnu.org/licenses/gpl-2.0.html>
* ***** END LICENSE BLOCK ***** */
#ifndef NATRON_ENGINE_TEXTURERECT_H
#define NATRON_ENGINE_TEXTURERECT_H
// ***** BEGIN PYTHON BLOCK *****
// from <https://docs.python.org/3/c-api/intro.html#include-files>:
// "Since Python may define some pre-processor definitions which affect the standard headers on some systems, you must include Python.h before any standard headers are included."
#include <Python.h>
// ***** END PYTHON BLOCK *****
#include "Global/Macros.h"
#include <algorithm> // min, max
#include "Engine/RectI.h"
#include "Engine/EngineFwd.h"
NATRON_NAMESPACE_ENTER
/** @class This class describes the rectangle (or portion) of an image that is contained
* into a texture. x1,y1,x2,y2 are respectively the image coordinates of the left,bottom,right,top
* edges of the texture. w,h are the width and height of the texture. Note that x2 - x1 != w
* and likewise y2 - y1 != h , this is because a texture might not contain all the lines/columns
* of the image in the portion defined.
**/
class TextureRect
: public RectI
{
public:
double par; // the par of the associated image
int closestPo2; //< the closest power of 2 of the original region of interest of the image
TextureRect();
TextureRect(int x1_,
int y1_,
int x2_,
int y2_,
int closestPo2_,
double par_);
void reset();
};
inline bool
operator==(const TextureRect & first,
const TextureRect & second)
{
return first.x1 == second.x1 &&
first.y1 == second.y1 &&
first.x2 == second.x2 &&
first.y2 == second.y2 &&
first.closestPo2 == second.closestPo2 &&
first.par == second.par;
}
inline bool
operator!=(const TextureRect & first,
const TextureRect & second)
{
return !(first == second);
}
NATRON_NAMESPACE_EXIT
#endif // NATRON_ENGINE_TEXTURERECT_H