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Timer.h
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Timer.h
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/* ***** BEGIN LICENSE BLOCK *****
* This file is part of Natron <https://natrongithub.github.io/>,
* (C) 2018-2021 The Natron developers
* (C) 2013-2018 INRIA and Alexandre Gauthier-Foichat
*
* Natron is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Natron is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Natron. If not, see <http://www.gnu.org/licenses/gpl-2.0.html>
* ***** END LICENSE BLOCK ***** */
#ifndef NATRON_ENGINE_TIMER_H
#define NATRON_ENGINE_TIMER_H
// ***** BEGIN PYTHON BLOCK *****
// from <https://docs.python.org/3/c-api/intro.html#include-files>:
// "Since Python may define some pre-processor definitions which affect the standard headers on some systems, you must include Python.h before any standard headers are included."
#include <Python.h>
// ***** END PYTHON BLOCK *****
#include "Global/Macros.h"
//----------------------------------------------------------------------------
//
// Timing control
//
//----------------------------------------------------------------------------
#if defined(__NATRON_WIN32__) && !defined(__NATRON_MINGW__)
#include <windows.h>
#else
#include <sys/time.h>
#endif
#include <QtCore/QString>
#include <QtCore/QObject>
#include <QtCore/QMutex>
#include "Engine/EngineFwd.h"
NATRON_NAMESPACE_ENTER
#if defined(__NATRON_WIN32__) && !defined(__NATRON_MINGW__)
int gettimeofday (struct timeval *tv, void *tz);
#endif
enum PlayStateEnum
{
ePlayStateRunning,
ePlayStatePause,
};
class Timer
: public QObject
{
Q_OBJECT
public:
//------------
// Constructor/Destructor
//------------
Timer ();
~Timer();
//--------------------------------------------------------
// Timing control to maintain the desired frame rate:
// the redrawWindow() function in the display thread calls
// waitUntilNextFrameIsDue() before displaying each frame.
//
// If playState == ePlayStateRunning, then waitUntilNextFrameIsDue()
// sleeps until the appropriate amount of time has elapsed
// since the last call to waitUntilNextFrameIsDue().
// If playState != ePlayStateRunning, then waitUntilNextFrameIsDue()
// returns immediately.
//--------------------------------------------------------
void waitUntilNextFrameIsDue ();
//-------------------------------------------------
// Set and get the frame rate, in frames per second
//-------------------------------------------------
void setDesiredFrameRate (double fps);
double getDesiredFrameRate() const;
double getActualFrameRate() const;
//-------------------
// Current play state
//-------------------
PlayStateEnum playState;
static QString printAsTime(double timeInSeconds, bool clampToSecondsToInt);
Q_SIGNALS:
void fpsChanged(double actualfps, double desiredfps);
private:
double _spf; // desired frame rate,
// in seconds per frame
timeval _lastFrameTime; // time when we displayed the
// last frame
double _timingError; // cumulative timing error
timeval _lastFpsFrameTime; // state to keep track of the
int _framesSinceLastFpsFrame; // actual frame rate, averaged
double _actualFrameRate; // over several frames
mutable QMutex _mutex; //< protects _spf and _actualFrameRate
};
class TimeLapse
{
timeval prev;
timeval constructorTime;
public:
TimeLapse();
/**
* @brief Returns the time elapsed in seconds since getTimeElapsedReset was last called. If getTimeElapsedReset has never been called
* this will return the time since the object was instantiated.
**/
double getTimeElapsedReset();
void reset();
/**
* @brief Returns the time elapsed since this object was created.
**/
double getTimeSinceCreation() const;
~TimeLapse();
};
/**
* @class A small objects that will print the time elapsed (in seconds) between the constructor and the destructor.
**/
class TimeLapseReporter
{
timeval prev;
std::string message;
public:
TimeLapseReporter(const std::string& message);
~TimeLapseReporter();
};
NATRON_NAMESPACE_EXIT
#endif // ifndef NATRON_ENGINE_TIMER_H