The game develops severe graphical corruption in menus and UI elements while running on a Samsung Galaxy A55.
Gameplay initially renders correctly, but the graphical corruption appears after navigating between menus, starting a skirmish game, and opening the in-game Options menu.
err: DxvkResourceAllocationPool: corrupted free list head 0x2000000001, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0xb40000734816a87f, abandoning chain
DEBUG: Shell::push() called with filename='Menus/SkirmishGameOptionsMenu.wnd'
DEBUG: Shell::push() marked as pending, will load 'Menus/SkirmishGameOptionsMenu.wnd' next frame
DEBUG: Shell::update() - Processing pending push: 'Menus/SkirmishGameOptionsMenu.wnd'
DEBUG: Shell::doPush() called with layoutFile='Menus/SkirmishGameOptionsMenu.wnd'
DEBUG: About to call TheWindowManager->winCreateLayout('Menus/SkirmishGameOptionsMenu.wnd')
DEBUG: winCreateLayout returned: 0xb4000072483c0a60
DEBUG: Shell::doPush() completed successfully
DEBUG: Shell::update() - Push completed
err: DxvkResourceAllocationPool: corrupted free list head 0x2000000001, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0xb40000734816a87f, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0x2000000001, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0xb4000073483cce3f, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0x2000000001, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0xb40000734814537f, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0x2000000001, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0xb4000073483c473f, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0x2000000001, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0xb400007348499e3f, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0x2000000001, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0xb40000734850683f, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0x2000000001, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0xb4000073485383ff, abandoning chain
DEBUG: SDL3GameEngine::reset()
INFO: OSDisplaySetBusyState(false, false) - Linux stub
INFO: OSDisplaySetBusyState(true, true) - Linux stub
[GX-ISSUE144] Tooltip show command=NonCommand_Options
textLabel=CONTROLBAR:Options
descriptionLabel=CONTROLBAR:OptionsDescription
[GX-ISSUE144] Tooltip populate command=NonCommand_Options
type=0
textLabel=CONTROLBAR:Options
descriptionLabel=CONTROLBAR:OptionsDescription
INFO: OSDisplaySetBusyState(false, false) - Linux stub
err: DxvkResourceAllocationPool: corrupted free list head 0x2000000001, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0xb4000073481ab13f, abandoning chain
INFO: OSDisplaySetBusyState(true, true) - Linux stub
DEBUG-UI: MainMenuSystem GBM_SELECTED control='MainMenu.wnd:ButtonExit' buttonPushed=0
err: DxvkResourceAllocationPool: corrupted free list head 0x2000000001, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0xb4000073485ffcff, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0x2000000001, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0xb4000073487921ff, abandoning chain
INFO: OSDisplaySetBusyState(false, false) - Linux stub
DEBUG: SDL3GameEngine::reset()
INFO: OSDisplaySetBusyState(false, false) - Linux stub
INFO: SDL3GameEngine::execute() - exited main loop
DEBUG: SDL3GameEngine::~SDL3GameEngine() destroyed
WARNING: DX8WebBrowser::Shutdown() - Linux stub
INFO: GameMain() returned with code 0
Exiting with code 0
### Reproduction Steps
## Reproduction Steps
```markdown
1. Launch Command & Conquer Generals: Zero Hour.
2. Wait for the main menu and shell-map background to load.
3. Open Solo Play.
4. Open the Skirmish menu.
5. Start a skirmish game.
6. Select a worker/dozer and open the building command menu.
7. Hover over or select several construction buttons so that tooltips are displayed.
8. Open the in-game Options menu.
9. Return to the game and repeat opening and closing the Options menu.
10. Return to the main menu or open the Exit Game confirmation window.
After these actions, UI textures begin displaying as black blocks, duplicated images, overlapping menu graphics, or textures from previous screens.
The log begins showing messages similar to:
```text
DxvkResourceAllocationPool: corrupted free list head ..., abandoning chain
<img width="1600" height="720" alt="Image" src="https://github.com/user-attachments/assets/10d70bda-5347-492f-80df-125f2e58ff32" />
### Additional Context
## Additional Context
```markdown
Screenshots demonstrate:
1. Gameplay initially rendering correctly.
2. The in-game pause menu rendering correctly.
3. Severe corruption after opening the Options screen.
4. Duplicated and misplaced menu textures on the main-menu Exit confirmation screen.
Relevant log excerpts:
```text
DEBUG: Shell::push() called with filename='Menus/SkirmishGameOptionsMenu.wnd'
DEBUG: Shell::doPush() completed successfully
err: DxvkResourceAllocationPool: corrupted free list head 0x2000000001, abandoning chain
err: DxvkResourceAllocationPool: corrupted free list head 0xb40000734816a87f, abandoning chain
Prerequisites
Game Version
Operating System
Bug Description
Android 15
The game develops severe graphical corruption in menus and UI elements while running on a Samsung Galaxy A55.
generalszh-log.txt
The corruption includes:
Gameplay initially renders correctly, but the graphical corruption appears after navigating between menus, starting a skirmish game, and opening the in-game Options menu.
The engine log repeatedly reports DXVK resource allocator corruption: