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196line : function spawnNextObject(object_start, grow, x, y, z) if isActionStarted then ESX.Game.DeleteObject(ESX.Game.GetClosestObject(object_start, { x = x, y = y, z = z - grow })) ESX.Game.SpawnObject(object_start, { x = x, y = y, z = z - grow }, function(obj) SetEntityHeading(obj, GetEntityHeading(GetPlayerPed(-1))) end) end end
284line : function spawnNextObject(object_start, grow, x, y, z) if isActionStarted then ESX.Game.DeleteObject(ESX.Game.GetClosestObject(object_start, { x = x, y = y, z = z - grow })) ESX.Game.SpawnObject(object_start, { x = x, y = y, z = z - grow }, function(obj) SetEntityHeading(obj, GetEntityHeading(GetPlayerPed(-1))) end) end end
The text was updated successfully, but these errors were encountered:
I'm having this problem after finish the first task, the animation finish and then i stay stuck and nothing pop ups
https://i.gyazo.com/0601afac8317307fdd2c5ab4de700958.jpg
MAIN.LUA
196line :
function spawnNextObject(object_start, grow, x, y, z) if isActionStarted then ESX.Game.DeleteObject(ESX.Game.GetClosestObject(object_start, { x = x, y = y, z = z - grow })) ESX.Game.SpawnObject(object_start, { x = x, y = y, z = z - grow }, function(obj) SetEntityHeading(obj, GetEntityHeading(GetPlayerPed(-1))) end) end end
284line :
function spawnNextObject(object_start, grow, x, y, z) if isActionStarted then ESX.Game.DeleteObject(ESX.Game.GetClosestObject(object_start, { x = x, y = y, z = z - grow })) ESX.Game.SpawnObject(object_start, { x = x, y = y, z = z - grow }, function(obj) SetEntityHeading(obj, GetEntityHeading(GetPlayerPed(-1))) end) end end
The text was updated successfully, but these errors were encountered: