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graph

A Graph is a mathematical structure defined by a set of vertices V connected by edges E, where the distance from vertex u to vertex v is E[u][v]. A Graph can be directed or undirected. Graph objects support the following methods:

count_components()

Return the number of connected components.

Number of Islands

def numIslands(grid):
    return to_graph(grid, color='1').count_components()

Friend Circles

import collections
import itertools


def findCircleNum(M):
    V = set(range(len(M)))
    E = collections.defaultdict(dict)
    for i, j in itertools.permutations(V, 2):
        if M[i][j]:
            E[i][j] = 1
    return Graph(V, E, directed=False).count_components()

dijkstra(source, trace=False)

Apply Dijkstra's algorithm. Return a dictionary in the form of {u: distance} where there is some distance from vertex source to vertex u. If trace is True, instead return a dictionary in the form of {u: [[source...u]]} where each list in the value is a path from source to u.

Network Delay Time

import collections


def networkDelayTime(times, N, K):
    E = collections.defaultdict(dict)
    for u, v, w in times:
        E[u][v] = w
    time = max(Graph(set(range(1, N + 1))).dijkstra(K).values())
    return int(time) if time < float('inf') else -1

Bus Routes

import collections
import itertools


def numBusesToDestination(routes, S, T):
    E = collections.defaultdict(dict)
    for route in routes:
        for u, v in itertools.permutations(route, 2):
            if u != v:
                E[u][v] = 1
    dist = Graph(set(itertools.chain(*routes)), E).dijkstra(S)
    return dist[T] if T in dist and T < float('inf') else -1

Snakes and Ladders

import collections


def snakesAndLadders(board):
    arr = []
    while board:
        arr += board.pop()
        if board: arr += board.pop()[::-1]
    m = len(arr)
    V = set(range(m))
    E = collections.defaultdict(dict)
    for u in V:
        for i in range(1, 7):
            v = u + i
            if v < m:
                if arr[v] == -1:
                    E[u][v] = 1
                else: E[u][arr[v] - 1] = 1
    moves = Graph(V, E).dijkstra(0)[m - 1]
    return moves if moves < float('inf') else -1

Shortest Path Binary Matrix

def shortestPathBinaryMatrix(grid):
    dist = to_graph(grid, color=0, k=8).dijkstra((0, 0))
    m = len(grid) - 1
    k = m, m
    return dist[k] + 1 if k in dist and dist[k] < float('inf') else -1

Shortest Path with Alternating Colors

import collections


def shortestAlternatingPaths(n, red_edges, blue_edges):
    r = range(n)
    V = set()
    for X in r:
        V.add((X, 'red'))
        V.add((X, 'blue'))
    E = collections.defaultdict(dict)
    for u, v in red_edges:
        E[(u, 'red')][(v, 'blue')] = 1
    for u, v in blue_edges:
        E[(u, 'blue')][(v, 'red')] = 1
    graph = Graph(V, E)
    start_red, start_blue = graph.dijkstra((0, 'red')), graph.dijkstra((0, 'blue'))
    answer = []
    for X in r:
        u, v = (X, 'red'), (X, 'blue')
        length = min(start_red[u], start_red[v], start_blue[u], start_blue[v])
        answer += [length if length < float('inf') else -1]
    return answer

Jump Game III

import collections


def canReach(arr, start):
    E = collections.defaultdict(dict)
    for i, x in enumerate(arr):
        j = i + x
        if j < len(arr):
            E[i][j] = 1
        j = i - x
        if 0 <= j:
            E[i][j] = 1
    dist = Graph(set(range(len(arr))), E).dijkstra(start)
    return any(dist[i] < float('inf') and x == 0 for i, x in enumerate(arr))

Time Needed to Inform All Employees

import collections


def numOfMinutes(n, headID, manager, informTime):
    E = collections.defaultdict(dict)
    for i, x in enumerate(manager):
        E[x][i] = float('inf')
    for employee in V:
        for subordinate in E[employee]:
            E[employee][subordinate] = informTime[employee]
    return max(Graph(set(range(n)), E).dijkstra(headID).values())

bellman_ford(source)

Apply the Bellman-Ford algorithm. Return a collections.defaultdict(dict) object in the form of defaultdict(<class 'dict'>, {u: distance}) where there is some distance from vertex source to vertex u.

floyd_warshall()

Apply the Floyd-Warshall algorithm. Return a dictionary in the form of {u: {v: distance}} where there is some distance from vertex u to vertex v.

Find the City With the Smallest Number of Neighbors at a Threshold Distance

import collections


def findTheCity(n, edges, distanceThreshold):
    V = set(range(n))
    E = collections.defaultdict(dict)
    for from_, to_, weight in edges:
        E[from_][to_] = weight
    dist = Graph(V, E, directed=False).floyd_warshall()
    return min(V, key = lambda y: (sum(map(
        lambda x: x <= distanceThreshold, dist[y].values()
    )), -y))

bipartite()

Return whether the graph is bipartite.

Is Graph Bipartite?

import collections


def isBipartite(graph):
    E = collections.defaultdict(dict)
    for u, x in enumerate(graph):
        for v in x:
            E[u][v] = 1
    return Graph(set(range(len(graph))), E, directed=False).bipartite()

Possible Bipartition

import collections


def possibleBipartition(N, dislikes):
    E = collections.defaultdict(dict)
    for u, v in dislikes:
        E[u][v] = 1
    return Graph(set(range(1, N + 1)), E, directed=False).bipartite()

toposort()

Return a topological sort of the graph. If the graph has cycles, return None.

Course Schedule

import collections


def canFinish(numCourses, prerequisites):
    E = collections.defaultdict(dict)
    for v, u in prerequisites:
        E[u][v] = 1
    return Graph(set(range(numCourses)), E).toposort() != None

Course Schedule II

import collections


def findOrder(numCourses, prerequisites):
    E = collections.defaultdict(dict)
    for v, u in prerequisites:
        E[u][v] = 1
    ordering = Graph(set(range(numCourses)), E).toposort()
    return ordering if ordering != None else []

In a matrix, nodes are marked color and are k-directionally connected to their neighbors, where k can be 4 or 8. Given a node at (i, j), return its neighbors.

Minesweeper

def updateBoard(board, click):
    i, j = click
    if board[i][j] == 'M':
        board[i][j] = 'X'
    elif board[i][j] == 'E':
        stack = [(i, j)]
        visited = set()
        while stack:
            i, j = stack.pop()
            visited.add((i, j))
            m = len(get_neighbors(board, i, j, color='M', k=8))
            if m:
                board[i][j] = str(m)
            else:
                board[i][j] = 'B'
                for u in get_neighbors(board, i, j, color='E', k=8):
                    if u not in visited:
                        stack += [u]
    return board

Convert a matrix to a Graph. Each node is marked color and are k-directionally connected to its neighbors, where k can be 4 or 8.

Flood fill a matrix in-place at coordinate (i, j) with color. Update (i, j) with color. Recursively update all k-directionally connected neighbors of (i, j) of the original color with color.

Flood Fill

def floodFill(image, sr, sc, newColor):
    flood_fill(image, sr, sc, newColor)
    return image

Flood fill the border of a matrix with color, where the nodes are k-directionally connected.

Number of Enclaves

def numEnclaves(A):
    flood_fill_border(A, 0)
    return sum(map(sum, A))

Number of Closed Islands

def closedIsland(grid):
    flood_fill_border(grid, 1)
    return to_graph(grid, color=0).count_components()

Solve the problem:

Given two words start and end and a word list bank, find the least number of transformations from start to end, such that only one letter can be changed at a time and each transformed word must exist in bank. start isn't necessarily a transformed word. All words have the same length.

If trace is True, this method will instead output all transformation sequences from start to end.

Word Ladder II

def findLadders(beginWord, endWord, wordList):
    return word_ladder(beginWord, endWord, wordList, trace=True)

Word Ladder

def findLadderLength(beginWord, endWord, wordList):
    length = word_ladder(beginWord, endWord, wordList)
    return length + 1 if length < float('inf') else 0

Minimum Genetic Mutation

def minMutation(start, end, bank):
    mutations = word_ladder(start, end, bank)
    return mutations if mutations < float('inf') else -1