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WireframeRenderer.cpp
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298 lines (247 loc) · 8.15 KB
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#include "WireframeRenderer.hpp"
#include <stack>
/**
** Zeichnet alle Dreiecke der Scene als Wireframe-Rendering unter Verwendung des
* Bresenham-Algorithmus
** Precondition: Sowohl mImage als auch mScene müssen gesetzt sein.
** (Aufgabenblatt 2 - Aufgabe 1)
**/
void WireframeRenderer::renderScene(Color color) {
//Vorbedingung: mImage und mScene müssen gesetzt sein
if (this->mImage == NULL || this->mScene == NULL) {
return;
}
for (Model model : this->mScene->getModels()) {
for (Triangle triangle : model.mTriangles) {
GLPoint transformedVertex0 = model.getTransformation() * triangle.vertex[0];
GLPoint transformedVertex1 = model.getTransformation() * triangle.vertex[1];
GLPoint transformedVertex2 = model.getTransformation() * triangle.vertex[2];
this->drawBresenhamLine(transformedVertex0, transformedVertex1, color);
this->drawBresenhamLine(transformedVertex0, transformedVertex2, color);
this->drawBresenhamLine(transformedVertex1, transformedVertex2, color);
// this->drawBresenhamLine(triangle.vertex[0], triangle.vertex[1], color);
// this->drawBresenhamLine(triangle.vertex[0], triangle.vertex[2], color);
// this->drawBresenhamLine(triangle.vertex[1], triangle.vertex[2], color);
}
}
}
/**
** Zeichnet unter Verwendung des Bresenham Algorithmus eine Linie zwischen p1
* und p2 (nutzt x & y Komponente - z Komponente wird ignoriert)
** Precondition: Das mImage muss gesetzt sein.
** (Aufgabenblatt 1 - Aufgabe 2)
**/
void WireframeRenderer::drawBresenhamLine(GLPoint p1, GLPoint p2, Color color) {
//Vorbedingung: mImage muss gesetzt sein
if (this->mImage == NULL)
return;
//Steigung berechnen
double delta_x = p2(0) - p1(0);
double delta_y = p2(1) - p1(1);
//Fallunterscheidung nach Oktanten
if (delta_x >= 0 && delta_y >= 0 && delta_x >= delta_y) {
//Oktant 1
drawBresenhamLineOct1(p1, p2, color);
} else if (delta_x >= 0 && delta_y >= 0 && delta_x < delta_y) {
//Oktant 2
drawBresenhamLineOct2(p1, p2, color);
} else if (delta_x < 0 && delta_y >= 0 && delta_x * -1 <= delta_y) {
//Oktant 3
drawBresenhamLineOct3(p1, p2, color);
} else if (delta_x < 0 && delta_y >= 0 && delta_x * -1 > delta_y) {
//Oktant 4
drawBresenhamLineOct4(p1, p2, color);
} else if (delta_x < 0 && delta_y < 0 && delta_x <= delta_y) {
//Oktant 5
drawBresenhamLineOct5(p1, p2, color);
} else if (delta_x < 0 && delta_y < 0 && delta_x > delta_y) {
//Oktant 6
drawBresenhamLineOct6(p1, p2, color);
} else if (delta_x >= 0 && delta_y < 0 && delta_x <= delta_y * -1) {
//Oktant 7
drawBresenhamLineOct7(p1, p2, color);
} else if (delta_x >= 0 && delta_y < 0 && delta_x > delta_y) {
//Oktant 8
drawBresenhamLineOct8(p1, p2, color);
}
}
void WireframeRenderer::drawBresenhamLineOct1(GLPoint p1, GLPoint p2, Color color) {
int delta_x = p2(0) - p1(0);
int delta_y = p2(1) - p1(1);
int x = p1(0);
int y = p1(1);
int e = 2 * delta_y - delta_x;
for (int i = 1; i <= delta_x; ++i) {
mImage->setValue(x, y, color);
if (e > 0) {
++y;
e -= 2 * delta_x;
}
++x;
e += 2 * delta_y;
}
mImage->setValue(x, y, color);
return;
}
void WireframeRenderer::drawBresenhamLineOct2(GLPoint p1, GLPoint p2, Color color) {
int delta_x = p2(0) - p1(0);
int delta_y = p2(1) - p1(1);
int x = p1(0);
int y = p1(1);
int e = 2 * delta_x - delta_y;
for (int i = 1; i <= delta_y; ++i) {
mImage->setValue(x, y, color);
if (e > 0) {
++x;
e -= 2 * delta_y;
}
++y;
e += 2 * delta_x;
}
mImage->setValue(x, y, color);
return;
}
void WireframeRenderer::drawBresenhamLineOct3(GLPoint p1, GLPoint p2, Color color) {
int delta_x = p2(0) - p1(0);
int delta_y = p2(1) - p1(1);
int x = p1(0);
int y = p1(1);
int e = -2 * delta_x - delta_y;
for (int i = 1; i <= delta_y; ++i) {
mImage->setValue(x, y, color);
if (e > 0) {
--x;
e -= 2 * delta_y;
}
++y;
e -= 2 * delta_x;
}
mImage->setValue(x, y, color);
return;
}
void WireframeRenderer::drawBresenhamLineOct4(GLPoint p1, GLPoint p2, Color color) {
int delta_x = p2(0) - p1(0);
int delta_y = p2(1) - p1(1);
int x = p1(0);
int y = p1(1);
int e = 2 * delta_y + delta_x;
for (int i = 1; i <= delta_x * -1; i++) {
mImage->setValue(x, y, color);
if (e > 0) {
++y;
e += 2 * delta_x;
}
--x;
e += 2 * delta_y;
}
mImage->setValue(x, y, color);
return;
}
void WireframeRenderer::drawBresenhamLineOct5(GLPoint p1, GLPoint p2, Color color) {
int delta_x = p2(0) - p1(0);
int delta_y = p2(1) - p1(1);
int x = p1(0);
int y = p1(1);
int e = -2 * delta_y + delta_x;
for (int i = 1; i <= delta_x * -1; i++) {
mImage->setValue(x, y, color);
if (e > 0) {
--y;
e += 2 * delta_x;
}
--x;
e -= 2 * delta_y;
}
mImage->setValue(x, y, color);
return;
}
void WireframeRenderer::drawBresenhamLineOct6(GLPoint p1, GLPoint p2, Color color) {
int delta_x = p2(0) - p1(0);
int delta_y = p2(1) - p1(1);
int x = p1(0);
int y = p1(1);
int e = -2 * delta_x + delta_y;
for (int i = 1; i <= delta_y * -1; ++i) {
mImage->setValue(x, y, color);
if (e > 0) {
--x;
e += 2 * delta_y;
}
--y;
e -= 2 * delta_x;
}
mImage->setValue(x, y, color);
return;
}
void WireframeRenderer::drawBresenhamLineOct7(GLPoint p1, GLPoint p2, Color color) {
int delta_x = p2(0) - p1(0);
int delta_y = p2(1) - p1(1);
int x = p1(0);
int y = p1(1);
int e = 2 * delta_x + delta_y;
for (int i = 1; i <= delta_y * -1; ++i) {
mImage->setValue(x, y, color);
if (e > 0) {
++x;
e += 2 * delta_y;
}
--y;
e += 2 * delta_x;
}
mImage->setValue(x, y, color);
return;
}
void WireframeRenderer::drawBresenhamLineOct8(GLPoint p1, GLPoint p2, Color color) {
int delta_x = p2(0) - p1(0);
int delta_y = p2(1) - p1(1);
int x = p1(0);
int y = p1(1);
int e = -2 * delta_y - delta_x;
for (int i = 1; i <= delta_x; i++) {
mImage->setValue(x, y, color);
if (e > 0) {
--y;
e -= 2 * delta_x;
}
++x;
e -= 2 * delta_y;
}
mImage->setValue(x, y, color);
return;
}
/**
** Füllt einen vorgegebenen Bereich (abgegrenzt durch Randfarbe/borderColor) mit einer vorgegebenen Farbe (fillColor).
** Precondition: Das mImage muss gesetzt sein.
** (Aufgabenblatt 1 - Aufgabe 3)
**/
void WireframeRenderer::seedFillArea(GLPoint seed, Color borderColor, Color fillColor) {
//Vorbedingung: mImage muss gesetzt sein
if (this->mImage == NULL)
return;
std::stack<GLPoint> pixelStack = std::stack<GLPoint>();
GLPoint pixel = GLPoint();
GLPoint neighborPixels[4];
pixelStack.push(seed);
while (!pixelStack.empty()) {
pixel = pixelStack.top();
pixelStack.pop();
mImage->setValue(pixel(0), pixel(1), fillColor);
GLPoint pixelNorth = GLPoint(pixel(0), pixel(1) + 1, 0);
GLPoint pixelWest = GLPoint(pixel(0) - 1, pixel(1), 0);
GLPoint pixelSouth = GLPoint(pixel(0), pixel(1) - 1, 0);
GLPoint pixelEast = GLPoint(pixel(0) + 1, pixel(1), 0);
neighborPixels[0] = pixelNorth;
neighborPixels[1] = pixelWest;
neighborPixels[2] = pixelSouth;
neighborPixels[3] = pixelEast;
for (GLPoint p : neighborPixels) {
if (p(0) >= this->mImage->getWidth() && p(1) >= this->mImage->getHeight()) {
continue;
}
if (!((this->mImage->getValue(p(0), p(1)) == borderColor)
|| (this->mImage->getValue(p(0), p(1)) == fillColor) )) {
pixelStack.push(p);
}
}
}
}