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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="unit-circle"
run/main_scene="res://Main.tscn"
boot_splash/image="res://icon.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[display]
window/size/width=1920
window/size/height=1080
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
Exit_Full_Screen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"