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startmenu.js
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46 lines (37 loc) · 1.27 KB
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function drawStartMenu(ctx) {
ctx.fillStyle = '#1a1a1a';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#ffffff';
ctx.font = '40px "Orbitron"';
ctx.textAlign = 'center';
ctx.fillText('SuperSquare', canvas.width / 2, 200);
ctx.fillStyle = '#ff0';
ctx.font = '30px "Orbitron"';
ctx.fillText('Start Game', canvas.width / 2, 330);
// Add hover effeasdasdasdasdct
canvas.addEventListener('mousemove', handleMouseMove);
canvas.addEventListener('click', handleCanvasClick);
}
function handleMouseMove(event) {
const rect = canvas.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
if (x >= 325 && x <= 475 && y >= 300 && y <= 350) {
canvas.style.cursor = 'pointer';
} else {
canvas.style.cursor = 'default';
}
}
function handleCanvasClick(event) {
const rect = canvas.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
if (x >= 325 && x <= 475 && y >= 300 && y <= 350) { // Adjusted button size
startGame();
}
}
// Initialize canvas and context
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
// Draw start menu
drawStartMenu(ctx);