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HTMLCanvasElement.captureStream() prompts us to imagine uses of HTMLMapElement.captureStream() #196

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prushforth opened this issue Jun 30, 2021 · 0 comments

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@prushforth
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Seeing HTMLCanvasElement.captureStream() made me think that an HTMLMapElement.captureStream() could be defined to capture the contents of a <map> element at an efficient frame rate. It makes me think we may have removed references to media element in the spec a little too hastily, but eh. There's room to work in :-)

Such an API could have potential for map whiteboard sharing, and other use cases TBD.

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