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59 lines (59 loc) · 2.02 KB
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import pygame
pygame.init()
window = pygame.display.set_mode((1200,400))
track = pygame.image.load('track6.png')
car = pygame.image.load('tesla.png')
car = pygame.transform.scale(car,(30,60))
car_x = 155
car_y = 300
cam_x_offset = 0
cam_y_offset = 0
focal_dist = 25
direction = 'up'
drive = True
clock = pygame.time.Clock()
while drive:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
drive=False
#detect Road
cam_x = car_x + cam_x_offset + 15
cam_y = car_y + cam_y_offset + 15
up_px = window.get_at((cam_x,cam_y - focal_dist))[0]
down_px = window.get_at((cam_x,cam_y + focal_dist))[0]
right_px = window.get_at((cam_x + focal_dist,cam_y))[0]
print(up_px,right_px,down_px)
# change direction and take turn
if direction == 'up' and up_px!=255 and right_px == 255:
direction = 'right'
cam_x_offset = 30
car = pygame.transform.rotate(car,-90)
elif direction == 'right' and right_px != 255 and down_px ==255:
direction = 'down'
car_x = car_x + 30
cam_x_offset = 0
cam_y_offset = 30
car = pygame.transform.rotate(car,-90)
elif direction == 'down' and down_px != 255 and right_px == 255:
direction = 'right'
car_y = car_y + 30
cam_x_offset = 30
cam_y_offset = 0
car = pygame.transform.rotate(car,90)
elif direction == 'right' and right_px != 255 and up_px == 255:
direction = 'up'
car_x = car_x + 30
cam_x_offset = 0
car = pygame.transform.rotate(car,90)
#drive
if direction == 'up' and up_px == 255:
car_y = car_y - 2
elif direction == 'right' and right_px == 255:
car_x = car_x + 2
elif direction == 'down' and down_px == 255:
car_y = car_y + 2
window.blit(track,(0,0))
window.blit(car,(car_x,car_y))
pygame.draw.circle(window,(0,255,0),(cam_x,cam_y),5,5)
pygame.display.update()