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premake5.lua
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workspace "ConsoleGameCreator"
configurations {
"Debug", "Release"
}
architecture "x86_64"
startproject "Sandbox"
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
includedir = {}
includedir["fmt"] = "ConsoleGameCreator/vendor/fmt/include"
includedir["unilib"] = "ConsoleGameCreator/vendor/unilib/unilib"
group "Dependencies"
include "ConsoleGameCreator/vendor/unilib"
group ""
project "ConsoleGameCreator"
location "ConsoleGameCreator"
kind "StaticLib"
language "C++"
cppdialect "C++17"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "cgcpch.h"
pchsource "ConsoleGameCreator/src/cgcpch.cpp"
files {
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/vendor/fmt/include/fmt/**.h"
}
defines {
"FMT_HEADER_ONLY"
}
includedirs {
"%{prj.name}/src",
includedir["fmt"],
includedir["unilib"]
}
links {
"unilib"
}
filter "system:windows"
systemversion "latest"
defines "CGC_WINDOWS"
filter "configurations:Debug*"
defines "CGC_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release*"
defines "CGC_RELEASE"
runtime "Release"
optimize "on"
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files {
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
defines {
"FMT_HEADER_ONLY"
}
includedirs {
"ConsoleGameCreator/src",
includedir["fmt"]
}
links {
"ConsoleGameCreator"
}
filter "system:windows"
systemversion "latest"
defines "CGC_WINDOWS"
filter "configurations:Debug*"
defines "CGC_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release*"
defines "CGC_RELEASE"
runtime "Release"
optimize "on"