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executable_entry.spec
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# -*- mode: python ; coding: utf-8 -*-
import os, pymunk, pygame_gui
pymunk_dir = os.path.dirname(pymunk.__file__)
# For linux and osx support, the .dylib and .so files for chipmunk need to be copied as well.
pygame_data_loc = os.path.join(os.path.dirname(pygame_gui.__file__), 'data')
block_cipher = None
a = Analysis(['executable_entry.py'],
pathex=['.'],
binaries=[],
datas=[
('ev3sim', 'ev3sim'),
(pygame_data_loc, 'pygame_gui/data'),
],
hiddenimports=[
'opensimplex',
# Not sure why these are needed specifically. Might think that pyinstaller isn't windows and so doesn't include the packages.
'ev3dev2.button',
'ev3dev2.motor',
'ev3dev2.sensor.lego',
],
hookspath=[],
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False)
pyz = PYZ(a.pure, a.zipped_data,
cipher=block_cipher)
exe = EXE(pyz,
a.scripts,
[],
exclude_binaries=True,
name='ev3sim',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
console=False,
icon="ev3sim/assets/Logo.ico",
version="version_file.txt",
uac_admin=False)
coll = COLLECT(exe,
a.binaries,
a.zipfiles,
a.datas,
strip=False,
upx=True,
upx_exclude=[],
name='ev3sim')