| Melody Eastin |
|---|
| s198012 |
| Math for Games |
| Graphicaltestapp Documentation |
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Description of Problem
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Name: Tank game
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Problem Statement
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Problem Specifications
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Input Information
- The keyboard is used to controle the tank
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Output Information
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User Interface Information
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File: Actor.cs
Description: Used for funtions that all actors have. **Attributes** Name: X Description: Used to set and get the relative x cordinate Type: Property Name: XAbsolute Description: Used to get the Absolute X Coordinate. Type: Property Name: Y Description: Used to get the relative Y cordinate Type: Property Name: YAbsolute Description: Used to get the absolute Y cordinate Type: Property Name: GetRotation Description: Used to get rotation of a actors Type: Function Name: Rotate Description: Used to rotate actors Type: Funtion Name: GetScale Description Used to get scale Type: Function Name: AddChild Description: Used to add child to a actor Type: Function Name: RemoveChild Description: Used to remove a child from parent Type: Function Name: Update Transform Description Used to update the transform of actors Type: functionFile: Tank.cs Descripion: Stores all functions for tank that let it move and have a hitbox
**Attributes** Name: _texture description: stores the texture for the tank Name: HitBox Description: used to make hitbox for tank Name: Tank Description: constructor used for making the tank. Name: MoveUp Description: Used to make the tank move foward Type: function Name: MoveBack Description: Used to make the tank move back Name: Rotateleft Description: used to rotate the tank left Name: RotateRight Description: rotates the tank to the rightFile: Tankturrent.cs
Description: Stores everything used for the tank turret and shooting **Attributes** Name: _Texture Description: stores texture for turret Name: _bullets Description ussed to keep you from firing to many bullets it is unused Type: int Name: Rotateleft Description: Used to rotate the turret left Name: Shoot Description: Used to shoot bulletsFile: Bullet.cs
Description: Holds functions for bullets **Attributes** Name: _texture description: stores the texture for the tank Name: _hitBox Description: used to make hitbox for tank Name: Bullet Description: constructor used to make bullets Name: Ifbulletsgooffscreen Description: used to check if bullet goes offscreen Name: Collideswithtank Description: Used to detect if collision with tank2's hitbox happensFile: Entity.cs Description: Holds functions for entity
**Attributes** Name: _Velocity Name: XVelocity Description: It is used for velocity on x axis. Name: XAcceleration Description: Used for x Acceleration Type: float Name: YVelocity Description: Used for YVelocity Type: float Name: YAcceleration Description: Ussed for Y Acceleration Type: float Name: Entity Description: Constructor used to make entity Type: Constructor Name: Update Description: Used for updateing each EntityFile: AABB.CS Description: used for hitboxes
**Attributes** Name: _color Description: Used for colors on hitboxes Name: Width Description: Used to store the width of the hitbox Name: Height Description: Used to store the height of the hitbox Name: Top Description: Used to get the Top of the hitbox Name: Bottom Description: Used to get the Bottom of the hitbox Name: Left Description: Used to get the left side of the hitbox Name: Right Description: Used to get the right side of the hitbox Name: AABB Description: Constructor for hitbox Name: DetectCollision Description: USed to detect Collision with other hitbox Name: Draw Description: used to draw hitboxes.Name: Sprite
Description: Used for making sprites **Attributes Name: _texture Description: used to store texture Name: _image Description: used to store image Name: Width Description: used to get the width of the texture Name: Height Description: used to get the height of the texture Name: Sprite Description: Constructor used to get Name: Draw Description: Used to draw the SpriteName: Timer
Description: used for calculating delta time **Attributes** Name:_stopwatch Description: used to keep track of time Name: Timer Description: used to start the stopwatch Name: Restart Description Restarts the stopwatch Name: Seconds Description: used to get the stopwatch time in seconds Name: GetDeltaTime Description: used to get deltatimeName: Input
Description: used for getting input **Attributes** Name: IsKeyPressed Description: used to see if a key is pressed Name: IsKeyDown Description: used to see if the key is down Name: IsKeyReleased Description: used to see if key is released Name: IsKeyUp Description: used to see if the key is upName: Game
Description: used to run the game **Attributes** Name: _Root Description: Name: _next Description: stores the next root actor Name: _gameTimer Description: the timer for the game Name: Width Description stores the games width Name: Height Description: used to store the games height Name: Game Description Constructor used to start the game Name: Run Description: Function the runs the gameName: Matrix3.cs
Description: used for Matrix **Attributes** Name: Matrix3 Description: Constructor used to make a matrix3 Name: Matrix3 Description: Constructor used to make a matrix3 Name: Matrix3 Description: Constructor Name: Matrix3 * Description: Used for matrix multiplication Name: SetScaled Description: sets the scale Name: SetScaled Description: sets the scale of a object Name: Set Description: Sets the matrix Name:Set Description: Sets the matrix using another matrix Name: Scale Description: used to set the scale Name: Scale Desciption: used to set the scale using a vector3 Name: SetRotateX Description: Used to set the rotate for x Name: RotateX Description: used to rotate x Name: SetRotateY Description: used to set rotate Y Name: RotateY Description: used to rotate y Name: SetRotateZ Description: used to set Rotate z Name: rotateZ Description: used to rotate z Name: GetTransposed Description: gets transposed Name: SetTranslation Description: sets the translation Name: Translation Description: used for translation Name: SetEuler Description: Name: Vector3 * Description: used to multiply a vector3 time a matrix3Name: Vector3
Description used for doing math with vectors **Attributes** Name: Vector3 Description: Constructor used to make a vector3 Name: Vecor3 Description: Constructor used to make a vector3 Name: + Description: Used to add vectors Name: - Description: Used to subtract vectors Name: * Description: used to multiply vectors Name: * Description: used to multiply vectors Name: / Description:used to divide vectors Name: / Description: used to divide vectors Name: Magnitude Description: Used to find the magnitude of the vector Name: Magnitudesgr Description: Used to find the magnitude of the vector Name: Distance Discription: used to find distance between vectors Name: Normalize Discription: used to normalize the vector Name: Get Normalised Discription: get the normalized vector without normalizing it Name: DotProduc Description: used to get the dot product Name: Dot Description: Name: Cross Description: Name: ToString Description: Name: min Description: Name: Max Description: Name: Clamp Description