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Merges one resource entity into another of the same type. Not intended for making "super resources" but doesn't prevent it. Will have protections to prevent exceeding the real maximum imposed by the game, so that resources aren't lost because they're ignored in the new entity after being removed from the first.
Thoughts on Implementation:
I'm just a little worried about destinations disappearing after the amount is subtracted from the source.
The text was updated successfully, but these errors were encountered:
Resource Stacking Machine:
Merges one resource entity into another of the same type. Not intended for making "super resources" but doesn't prevent it. Will have protections to prevent exceeding the real maximum imposed by the game, so that resources aren't lost because they're ignored in the new entity after being removed from the first.
Thoughts on Implementation:
The text was updated successfully, but these errors were encountered: